Hello,
I found a glitch (or perhaps a feature, maybe?) that allows me to carry over blueprints.
- Save
- Create and save a blueprint
- Load
- The created blueprint is retained
This glitch can be used, for example, as follows:
- Save
- Unlock MAMs or milestones
- Register unlocked recipes or machines in a blueprint
- Load
- Use recipes or machines even if MAMs and milestones remain locked (without paying unlock costs)
Additionally, you can use facilities purchased from the AWESOME Shop for free, and obtain multiple recipes from a single hard drive.
All of the above operations are completed within a single Satisfactory session, and no external tools or data are required. In other words, it appears that it does not violate the following rules of speedrunning:
Blueprints must be created during a run, and may not imported into a world beforehand or during.
Is it permissible to use this glitch? And if so, would it fall under the "Glitched" category?
I submitted an Any% run last month, but it hasn't been reviewed even after more than a month.
Could someone please take a look at it?
If there's anything wrong with my submission, I apologize in advance, and I would appreciate it if you could let me know.
I will publish a sheet of data that I researched. (Japanese)
Please use it for investigations in time attack.
私が調査したときのデータシートを公開します。
タイムアタックにおける調査などにご利用ください。
https://docs.google.com/spreadsheets/d/1LrfvsdjwwDi9ZK6jaZlBSqUSuq4kz-FrifExuZKXV44/edit?hl=JA#gid=0
I ran the "100% Trophies" category in 4:11:36.
A recording of the stream is shown below.
Timer start: The moment player presses "START" on the title screen
Timer stop: The moment the pop-up that unlocked "Nippon 100 Percenter" appears
Note that this run uses DLCs.
Could you please add a category for "100% Trophies"?

Japan



