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Nevada, USAaleckermit5 years ago

At the last section of the game (forest 3), three teleports occur as you're walking regardless of the direction you travel (for example you can go backward and still get teleported to the next checkpoint). The teleport triggers are linked to the radial distance you travel away from your initial coordinates, which get reset after each teleport.

This is important because walking downhill appears to be faster than walking up an incline, and straight lines are faster than turning. Basically, it should be faster to choose to walk a straight-as-possible line, downhill, each stretch in between teleportation instead of following the expected path to the river crossing and up the hill to the body. The current WRs particularly waste time walking up the long sloped ramp before the last teleport instead of going the opposite direction downhill.

Edit: After quick testing, I believe going the opposite direction should be faster in each of the three instances before being teleported because the intended path is uphill to a degree the entire time. After teleporting three times you walk to the camera to end the game as usual. Note: Forward movement is significantly faster than side/backwalking, at least on Switch. If turning around wastes the time this trick would save then we might have to settle for aiming a straight line forward for the first two stretches, and for the third stretch just walk left of the ramp instead of going up it. With a mouse I bet this won't be an issue though...

Ecgtheow und Droogie4Ever gefällt das.
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