it doesnt 100% correlate obviously and it only works for differentiating between two adjacent framerules, but you can generally tell by using the fact that one coin cycle is around two framerules. for example, if you're going for 1-1 flagpole glitch, you can tell if you got the framerule because the last frame before black the coin will be LIGHT if you got it and DARK if you lost it. likewise, in 8-1 LIGHT means you got the good judges framerule and DARK means you lost it. i know theres an equivalent in 8-2 and 8-3 and probably some of the warpless levels but i dont remember them off the top of my head. but yeah you can use it to keep track of your time at a higher level without having an actual timer
if you can get the system to function correctly on your television and/or capturing setup, what i personally would like to see is 1. a photo of the console itself (since from research there are Samurai's that are rebranded legit consoles, and ones that are not. If we were to allow this platform it would only be for the former variant), and 2. a recording of you starting the game and waiting for the clock to run out. The latter will allow us to determine if the game is running at the correct speed, and not too fast or too slow. I can't guarantee that the platform would be allowed at this exact moment, but if what I'm reading is true, then at least the legit version is by definition an official platform, an original official variation of the NES, and as such probably would be allowed for PAL categories if it was running a PAL version of the game.
it is not. please see the rules for a list of allowed platforms and emulators
after some deliberation we have decided to allow your Opentendo hardware, and the rules have been updated to reflect this
we are not currently interested in adding more categories at this time. you are free to create a spreadsheet or similar to track it yourself, but it will not be added to the official leaderboards.
we are not currently interested in adding more category extensions at this time.
because the moderation team is made up of a bunch of volunteers who look at runs when they have the time and the ability to, and nobody has had the chance to yet. please be patient, someone will look at your run when they are able to.
for what its worth we did do something similar - the game and watch anniversary handheld does run at a faster framerate, and its banned for that + other reasons. we allow all kinds of platforms in the name of accessibility to the game (ie i started out on WiiVC many years ago despite the framerate issues) but theres not really any interest in converting times because the time you get is the real amount of time it took you to beat the game. its also a case of us not being able to just magically convert every time super easily. sure we can determine how many frames a run took if bowser throws the right hammers, but if not we're just having to estimate and do a conversion which doesn't seem ideal. this has been brought up many times, but i don't see the rules changing any time soon
i personally dont think this would be a good change, as in a way its 'changing history' of times. a lot of past times have worked under the impression that certain barriers were where they were, and having that possibly be changed by 9 frames could easily make a lot of those turn out to not mean anything in the end. since so much has happened with the requirements for second barriers or similar thought to be where they are, it just makes sense to me to leave it as-is even if it technically isn't the true accurate time without loads.
to clarify something real quick it's not that i'm like super against the mister fpga board or anything like that, i wish i could just be like "yeah you can use it go ahead" because we do allow similar platforms like the avs and the nt mini but the l+r thing is unfortunately too much of a drawback for me to be comfortable supporting it on our boards
the mister fpga board from what ive heard supports a ton of input devices including keyboard. if we allow the mister fpga platform it means we'd have to go out of our way to ban certain control methods that are intended to be used with the platform. sure you can use an nes controller that doesnt restrict l and r (ie one of those weird keyboard esque sticks people liked for a bit) on an nes but thats a special input device that you had to go out of your way to make. and like controllers wear down but there's a difference between something where you can accidentally press down left and right by slamming the center of the dpad and pressing left+right on keyboard. we require emulator runs to have l+r disabled for that reason. it just seems kind of silly to like allow the mister fpga board but ban specific control schemes that are supported by the board/require proof a banned control setup isn't being used right now.
the main reason we currently ban it is theres no way to restrict left and right at the same time and from what i've heard there's no plans to add such a feature ever which is an unfortunate drawback
no because then youre getting 'free time' and your time is no longer the real time you spent playing the video game plus nobody wants to go back and update every run ever plus its more dumb when it isnt just pattern retiming












