In case you're unaware, it is possible and allowed to toggle sprinting. You can do this with the togglesprint srconfigs alias. You can put this in cfg/extra.cfg:
cond "game=infra" __+togglesprint
cond "game=infra" infra_transition_fade_in_hold_time 0
cond "game=infra" infra_transition_fade_out_hold_time 0
cond "game=infra" infra_transition_fade_in_time 0
cond "game=infra" infra_transition_fade_out_time 0
How do you define glitchless? And you can find chapter runs under the Levels tab.
Discuss in the discord if you're interested in hashing out a definition of glitchless. Portal 2, the base game for this mod, has No Major Glitches.
should be a link to https://raw.githubusercontent.com/shmumbler/ASLs/refs/heads/main/AE.asl

As answered in the P2SR Discord, runs on the Deck are allowed - select PC when submitting.
idk about allowing chapter runs to use the engine... i'll let it be for now
Open LiveSplit "As Administrator" after opening the game, and make sure you have the latest SAR version installed (do sar_about in console, it should say 1.13.0-pre3)
Binding to 1 didn't work because only the F-keys and ~ (tilde) work on the main menu. The 'map' command didn't work in-game because you were already in a session, so the 'changelevel' command should be used instead.
You need to hold crouch, not just press it.
This ostensibly still happens on the first load if blue has srconfigs, as the 'developer 1' setting from singleplayer is still set, which skips the cutscene.
Big fan (of sartris + skip_cutscenes, not weird burger that plays video games)







