Threads
QuébecTM8 years ago

Hey guys,

don't hesitate to join this discord server if you wanna discuss the speedrun, strategies, and share info. It's been used as a hub for SNES and Arcade versions, I just didn't think of posting an invite in here (oops).

Here you go -> https://discord.gg/z5m996 <-

QuébecTM8 years ago

The game's not available anymore it seems. They revamped the nekogames site and that page remains broken. I was hoping someone had an alternative.

QuébecTM9 years ago

[redacted]

issue resolved :>

QuébecTM9 years ago

JPN -> EUR

  • Title screen is objectively less cool
  • Game takes 3 extra seconds to start after you tell it to start >:(
  • Hebe is now called Bop Louie and his sprite is altered
  • Oh-Chan character model is replaced by a lizard named Leeon Freeon
  • Jennifer is now called Gil
  • Bird enemies drop weights instead of doodoo
  • Music is sped up significantly
  • English text changes the amount of textboxes -- faster at times but slightly slower overall

ty everyone for the help :>

QuébecTM9 years ago

here are your maps : upright - http://www.vgmaps.com/Atlas/SuperNES/SOS-LadyCrithania(Upright).png upside down w/ NPC locations - http://www.vgmaps.com/Atlas/SuperNES/SOS-LadyCrithania(Capsized).png ¤taken from the awesome website that is www.vgmaps.com/atlas/

here are some details about endings (nothing ¤really¤ important) : http://www.gamefaqs.com/snes/578932-sos/faqs/43213

this walkthrough has a considerable amount of relevant info : http://www.gamefaqs.com/snes/578932-sos/faqs/18159

What you need to know is that, to trigger the best ending, characters need to have amassed 25 points for rescues which include certain key characters to their own storylines.

Capris Wisher : Bring Amy and at least 25 points of passengers. Redwin Gardner : Exit with Harry, Jack, Stella, and at least 25 points of passengers. Jeffrey Howell : Leave with Adela and at least 25 points of passengers. Luke Heinz : Leave with Captain Townsend and at least 25 points of passengers.

here's a points table taken from the walkthrough : ''LIST SORTED BY MOST POINTS TO LEAST:

· Marie/Mary Maxwell - Child - Anyone - 8 PTS

· Katherine Clayton - Best Friend - Anyone - 6 PTS · Katherine Meibrus - Dancer - Anyone - 6 PTS · Anna Tamaro - Nurse - Anyone - 6 PTS

· Jack Hamilton - Nephew/Kid - Anyone - 5 PTS · Luke Heinz - Player Char. - Anyone - 5 PTS · Jeffery Howell - Player Char. - Luke & Redwin - 5 PTS · Amy Markarson - Sister - Capris - 5 or 4 PTS

· Stella Adams - Girl - Redwin - (Harry + Stella = 8 prolly) 4 PTS · Harry Adams - Boy - Redwin - (Harry + Stella = 8, Prolly) 4 PTS · Adela Howell - Wife - Anyone - 4 PTS · Francoise Maxwell - Mom - Anyone - 4 PTS · Stacy Smith - Daughter - Anyone - 4 PTS · Pamela Smith - Mother - Anyone - 4 PTS · Angelica Snow - Barber - Anyone - 4 PTS

· Michael Burnings - Violinist - Anyone - 3 PTS · Frank Coney - Guy - Anyone - 3 PTS · Richard Cunningham - Caterer - Anyone - 3 PTS · Alan Gebres - Crewman - All - 3 PTS · Tender Johnston - Gambler - Redwin or Jeffery - 3 PTS · Kelly Nelson - Friend - Jeffrey - 3 PTS · Miller Strisers - Panicking Parent - All but Capris - 3 PTS

· Henry Abrahams - Engineer - Redwin & Jeffery w/ 3 Survivors - 2 PTS · Jimmy Akers - Crewman - Anyone - 2 PTS · Sargeant John Rattler - Bad Comic - Capris - 2 PTS · Cooper Smith - Father - Anyone - 2 PTS (Surprised? ;) · Ismay Carl Townsend - "Captain" - Luke - 2 PTS

---- Total PTS found, then: 100 (assuming max from Amy)''

At this point, with little-to-no thought about routing this category, any of the characters could be a viable pick... although, I really hope Redwin's route isn't the fastest because the room Jack is in fkn sucks! You can get stuck in that room for a very long time.

Another interesting thing to point out: You'll notice that some of the rescues aren't available until 33 minutes (IGT) into the game. I estimate the run itself will take under 27min to reach the boiler room, so there's a rather large possibility that death abuse will be useful.

If I had to make a WILD assumption here, I'd say randomness will be extremely painful (probably also hilarious) to deal with. There will probably be a lot of on-the-fly adaptation required, and I wouldn't be surprised if the fastest route depended entirely on what patterns the game gives us. NPC behavior could also cause problems.

I'll be posting here some more as we come up with route ideas and strategies.

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