Threads
Ontario, CanadaTG3 years ago

Hey there! Over the past month and a bit, I've been working hard to get all the information I've collected about the game into a single source, and while it's directed more towards PvP, I'm sure people here can use it as an invaluable resrouce for completing arcade mode as quickly as possible.

At the time of posting it's still very much under construction, but I'm hoping the wiki can be completed in a couple months of work.

You can visit it here! https://wiki.supercombo.gg/w/Thrill_Kill

Ontario, CanadaTG5 years ago

As of October 11th, 2020, you are now allowed to skip the initial "Saving" screen that appears when you start the game on an empty save file.

This is done by deleting the file you wish to use for your run, then pressing B to return to the main menu. This will trigger the game to save that you've deleted the file, and will not save again when you start your run. This saves about 2 seconds for each full-game category.

https://imgur.com/MoBv9Eu

Timing still starts when you select a difficulty from the unused file. Runs that do not skip the first save in their runs are still valid, and are able to be submitted for verification.

This update does not affect any IL runs.

If you have any questions, please ask below.

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Ontario, CanadaTG8 years ago

So I was collecting some basic weapon stats when I came across something very interesting that I have not seen anything about. I knew that each map had the same starting weapon spawns when a map loads, but what I didn't know is that the next weapon set to respawn next seems to follow the same global queue for each map. Every time a weapon is picked up, it gets replaced by the next weapon on the queue list.

  • Broadside Cannons
  • Grenades
  • Rocket Booster
  • Axe
  • Chain Gun
  • Gunship
  • Vacuum
  • Freeze Ray
  • Boxing Gloves
  • Harpoon
  • Spring
  • Woodchipper
  • Shrink Ray
  • Dynamite Crossbow
  • Portable Hole
  • Nuclear Mine
  • Baseball Bat
  • Seeking Missiles
  • Tommy Gun
  • Chainsaw
  • Cluster Bomb
  • Laser
  • Mortar
  • Cleaver
  • Buzz Saw
  • Sledgehammer
  • Loop back to Broadside Cannons

Sometimes when a map loads for the first time, it gives you this alternative spawn queue:

  • Shrink Ray
  • Chainsaw
  • Baseball Bat
  • Vacuum
  • Seeking Missile
  • Freeze Ray
  • Cleavers
  • Boxing Gloves
  • Tommy Gun
  • Broadside Cannons
  • Woodchipper
  • Nuclear Mine
  • Mortar
  • Rocket Booster
  • Dynamite Crossbow
  • Cluster Bomb
  • Chain Gun
  • Portable Hole
  • Axe
  • Spring
  • Grenade
  • Buzz Saw
  • Harpoon
  • Laser
  • Gunship
  • Sledgehammer
  • Loop back to Shrink Ray

Even though it's hard to manipulate exactly which weapon you can expect to get next with 6 other AI players running around in smack attack mode, this kinda matters for the Gate Relay categories since the rocket booster is pretty high on the queue.

I found this out on the Gamecube version. What I want to know is if it's the same for other versions.

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Sometimes I complete games quickly, and sometimes I show that off by uploading my fastest runs here.
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