There are two things wrong with this...
- It's hall slider yet its under hall accompaniment
- the submission time uses the amount of time he lasted instead of the "7.276" that he should have gotten
Survival. A little bit of a twist from the standard "kill x enemies as fast as possible." Have fun!
Hello. The mods for factory balls four have been inactive for over 2 months. I would like to request that a new mod (preferably one that will be active) replace both of them. Thank you
Pole Position 2 is being used at its full potential for speedrunning. There are 4 tracks on the game that are more complex and interesting to race on, but only Test is used. Test is the most basic track, and the fact that a score is used instead of a lap is crazy. People are too focused on the race to keep track of their score. A category should be added for qualifying lap, and subcategories for race tracks should be added.
A 100% run assumes that all possible outcomes can be fulfilled in one run. There are 578 slides that make up this game, and making certain choices outside of the pyramid (taking the bar first or the stone first) and in room 2 (taking the double weight or the key first) automatically restrict the amount of slides you can visit.
Thank you for adding the route! I'll see if I can find a quicker way of accomplishing any% though (perhaps I'll make a copy of what you made and change the order a little bit). Until then, have fun! :D
Leave suggestions here. I'll find time to read them! Just make sure I haven't already listed them as categories on the leaderboards.
We have a resources section for each game. We also have a Faustas who has compiled MOST versions. I recommend he puts those SWF files in resources under "Patches"
There is a second box with a green gem that lets you get a better ending. The code can be found in Cube Escape: seasons. The goal: use the green gem to escape.
The title: Changed Fate
The main one I have is GTS, which is short for Game Time Survival. There would be 2 subcategories for this category: Notebooks & No Notebooks.
For Endless GTS Notebooks, the rules are to survive for as long as possible. Using notebooks to slow Baldi down is allowed, but you must get a perfect score on the first notebook for a valid run. Timer starts after regaining control on the second notebook, pauses every time you begin collecting a notebook, resumes after collecting said notebook, and stops when Baldi catches you.
This mode would be a lot easier to accomplish due to the numerous slow downs in the early game. A person who collects notebooks fast enough can keep Baldi at a solid 2.5 seconds per movement up to and including the 17th notebook. Timing, however, would be difficult to accomplish.
For Endless GTS No Notebooks, the rules are to survive Baldi for as long as possible without collecting any notebooks other than the first two. You must get a perfect score on the first notebook for a valid run. Timer starts when you regain control after collecting the second notebook and stops when Baldi catches you.
This category would be the harder of the two for two reasons: 1) Baldi starts at 2 seconds per movement after collecting the second notebook and 2) there is nothing to stop him from inclining infinitely on a slowly increasing acceleration rate. I can estimate times in this category to be no longer than 7 minutes (8 minutes if RNG can provide).
This would be a culmination of a couple of current categories: character%, omegadetention%, cuttherope%, all items, and secret ending. The objective would be to complete the game in it's entirety whilst interacting with every character (excluding Baldi) in EVERY POSSIBLE way, getting detention for 15, 30, 45, 60, and 99 seconds, and collecting/using all possible items. Timer starts on the first frame and ends when the game crashes after filename_2's dialogue.
EVERY POSSIBLE CHARACTER INTERACTION:
Principal: Drinking, Running, Bullying, Faculty Only Rooms, Escaping Detention (glitching this is acceptable if you don't have keys)
Playtime: Playing through minigame + cutting the rope
Bully: "No Items, no PASS" + "It's Mine NOW
1st Prize (1.3): Let him push you once (even if it is for a split second)
GOTTA SWEEP: Let him SWEEP SWEEP SWEEP
Arts and Crafters: 7/7 notebook stare
Filename_2: 2:24 long dialogue
ITEMS:
2 quarters (the 3rd one does NOT need to be collected, as you have to get 3 correct answers to do so): One must be used on the payphone and another can be used where you see fit.
3 scissors: One pair must be used on Playtime, a second must be used on 1st prize, and the third may be used however you see fit.
Principal's Keys (must be used to escape detention at SOME POINT)
2+ Zesty Bars (depending on how you use the quarter): Use them all before you hit the final exit.
1+ BSODA (depending on how you use the quarter): Use them all before you hit the final exit.
BAHaDT: Use before you hit the final exit.
Yellow Door Lock: may be used on any of the various yellow doors in the complex.
Alarm clock: Must be used in some way before you hit the final exit.
2 WD-No squees: May be used on any of the blue doors in the complex
I am planning on doing a stream of galaga (which might turn into a speedrun if I see that I can do it). What are the exact default settings so I know how to setup my gameplay? Just asking so I don't face a possible rejection.
I have seen people skip the jump roping girl while performing her game. HOW DO YOU?!
You may remember when Plankboii made an astonishing feat and "killed the any%" with his 1:52. He stated that the movement was "flawless and clean". Not that I totally remember what he said, but it was along the lines of that. HOWEVER, even though the movement was perfect, there is a new discovery that resurrects the any%: refreshing. ONE refresh can be made which save a total of 3 seconds. That being said, NOT ONLY IS ANY% ALIVE, BUT ALSO CAN GO AS LOW AS SUB 1:50!