Kommentare
Lauf: Hoverflow
NorwaySukeSJ2 months ago

TYTY ^^. Thx for verifying it <3

Thread: The Site
NorwaySukeSJ1 year ago

Apologies for asking in a year old thread. But i have an issue where i archived 2 Difficulty Variables but now they are stuck on Additional Info. Did anyone find a workaround for this?

The thing that is annoying is when i select 1 of the 3 variables. It writes all 3 in the title

NorwaySukeSJ1 year ago

@Mario64Master has been added as a moderator as of January 11th 2025 to help with verification of IL runs and help with rule discussions for categories.

There has been some changes already to the Characters Variable as Mario64Master has figured out a better way to select the character used when submitting runs. This means categories where you use multiple character and categories where the category itself is focused only on 1 character (Example: Target Test) will have the character variable removed as they are not needed. Only exception is certain Event matches as we can't separate by level. So for the moment. If you see 2 Character slots when submitting runs. Like (Character and Character "Adventure Mode") Please use both

M64M has also noticed runs that have previously been verified where runners have been using a code that lets you see more of the game than allowed (AR/Gecko Widescreen code) Not to be confused by Dolphin Aspect Ratio stretching

->Widescreen Code Differences<-

These runs will be Rejected off the leaderboard, however would be allowed to be resubmitted through our Category extensions page.

BelvaCompany, UntarLaManteca und 2 Andere gefällt das.
NorwaySukeSJ2 years ago

Full Release has now added categories and archived Demo stuff to make it a lot cleaner. Enjoy the runs <3

NorwaySukeSJ2 years ago

Thanks for reaching out :D. Yes we are currently in the works thinking of categories and rules. Hopefully shouldn't take too long

Thread: The Site
NorwaySukeSJ2 years ago

Ahh i see. Thank you very much <3

Zanum und RaggedDan gefällt das.
Thread: The Site
NorwaySukeSJ2 years ago

Which button is "the run itself"? I doubt i can find it if it isn't on the leaderboard. Unless i have to literally go into their profile and browse their Rejected runs?

Zanum gefällt das.
Thread: The Site
NorwaySukeSJ2 years ago

Here is an example of a Rejected run that doesn't show the Reasoning for it being rejected

Zanum gefällt das.
Thread: The Site
NorwaySukeSJ2 years ago

Oh i meant the reasoning for when you are a moderator. Like when you go to the game you moderate. Look at all the Rejected runs. I don't see the Run Rejection Reasoning

Zanum gefällt das.
Thread: The Site
NorwaySukeSJ2 years ago

I swear i was able to go to rejected runs and see why the runs were Rejected. But i can't see it anymore? Did they move it or is it just gone?

Zanum gefällt das.
NorwaySukeSJ2 years ago

You can use all characters except for glitched characters. Master Hand. Giga bowser etc

BelvaCompany und UntarLaManteca gefällt das.
NorwaySukeSJ2 years ago

I hope it happens. All Achievements/100% seem like a lot of fun

RileyM gefällt das.
NorwaySukeSJ2 years ago

SAR hasn't been made for Portal Revolution as far as i know. We need to wait for the speedrun community to make it

NorwaySukeSJ2 years ago

Yeah it does seem to be the new code called (Required: General Code) that creates the bug. We are planning on keeping Slippi emulators fast loading times for other categories however. Our current plans is to use an older version of Slippi. Our current look is version 1.1.3 on the Slippi Project Github page ->Link<-as that one to my knowledge and testing doesn't have the bugs i listed above but still keeps the fast loading times.

Only issue is we don't know if we should allow all Slippi versions without the character spawn bug or just stick to a singular version of Slippi like 1.1.3. Thing is also we don't really have a way to verify if that specific version is being used other than looking at where the NPCs spawn. At least to my knowledge

Did some more testing and no. No it doesn't. 1.1.3 does not have quicker loading times. Oops

Tried to do some testing on another older version of slippi dolphin. 2.1.0 and it still has the same bugs. Yeah we are stuck again figuring out what to do now

NorwaySukeSJ2 years ago

Even if it doesn't get used. Submitting glitches is always smart. Ofc if possible you can do research to see if the glitches you find is already discovered. And to be fair it usually is xD. But yeah thanks for sharing :D

Kateshiki gefällt das.
NorwaySukeSJ2 years ago

Not at the moment. Think the moderators are currently working on rules and categories. Not sure how the mods will announce when you can submit runs. If you see rules describing when you start and end a run. It's fair to say you are allowed to submit runs.

Also needless to say i am not a moderator for portal but usually there is a post in News saying the leaderboard is open. (Actual mods here can confirm or deny if they will do that or not tho)

ValDan_ gefällt das.
NorwaySukeSJ2 years ago

Ohh. I see. I tried to use the glitch to fly into the loading zone above. I didn't think of the fact you can just take the elevator still and use the glitch for the other stages xD.

Yeah that becomes kinda saddening then if most if not all stages end up with CFG. So i get the argument.

I assume there won't be a rule for just not preserving CFG through levels either? I guess it would be similar to a no CFG category. Well i am excited to see what the rules become and i am exited to try speedrunning portal again with the new mod :D. Wish the moderators and the community best of luck in finding something that works <3

NorwaySukeSJ2 years ago

How is CFG broken in this game exactly? I'm not a pro runner at all but i have only found 2 uses for it. One before the long elevator in chapter 2 and one to skip the 3rd button in final boss

NorwaySukeSJ2 years ago

Just wanna add an update as well. to the difference between 50 and 60 Hz. Apparently. 50 Hz makes you walljump higher because of a frame that makes you turn around mid walljump animation

NorwaySukeSJ2 years ago

At the start when you launch Bujingai on PAL. You can choose between 50 Hz and 60 Hz. Don't use 50 Hz. Loading times are a lot worse.

I made an →edited← and →Unedited← version to show what i mean

SukeSJ Informationen
Beigetreten
8 years ago
Online
today
Läufe
178
Gespielte Spiele
Super Smash Bros. Melee Category Extensions
Super Smash Bros. Melee Category Extensions
Letzter Durchlauf 2 years ago
85
Läufe
Super Mario Sunshine
Super Mario Sunshine
Letzter Durchlauf 3 years ago
16
Läufe
Bujingai: The Forsaken City / Swordmaster
Bujingai: The Forsaken City / Swordmaster
Letzter Durchlauf 3 months ago
12
Läufe
Super Mario Sunshine Co-op
Super Mario Sunshine Co-op
Letzter Durchlauf 2 years ago
12
Läufe
Splatoon 2
Splatoon 2
Letzter Durchlauf 5 years ago
7
Läufe
Portal 2
Portal 2
Letzter Durchlauf 4 years ago
6
Läufe
Neon White
Neon White
Letzter Durchlauf 2 years ago
5
Läufe
Super Mario Eclipse
Super Mario Eclipse
Letzter Durchlauf 2 years ago
5
Läufe
Beobachtete Spiele
Bujingai: The Forsaken City / Swordmaster
432
Besuche
Portal: Revolution
Portal: Revolution
Letzter Besuch 1 month ago
55
Besuche
Super Smash Bros. Melee
Super Smash Bros. Melee
Letzter Besuch 1 month ago
1,473
Besuche
Super Smash Bros. Melee Category Extensions
3,919
Besuche
Splatoon 2
Splatoon 2
Letzter Besuch 1 month ago
894
Besuche
Splatoon 2: Octo Expansion
Splatoon 2: Octo Expansion
Letzter Besuch 1 month ago
186
Besuche
Super Mario Sunshine Arcade 2
Super Mario Sunshine Arcade 2
Letzter Besuch 4 months ago
71
Besuche
Super Mario Eclipse
Super Mario Eclipse
Letzter Besuch 7 months ago
575
Besuche
Moderierte Spiele
Super Smash Bros. Melee
Super Smash Bros. Melee
Letzte Aktion 21 days ago
469
Aktionen
Super Smash Bros. Melee Category Extensions
143
Aktionen
Super Mario Sunshine Co-op
Super Mario Sunshine Co-op
Letzte Aktion 1 year ago
13
Aktionen
Bujingai: The Forsaken City / Swordmaster
1
Aktion