Hey folks,
i just like to share some impressions from my 1st play through on Switch, i finished right now.
For me the Inputs and HOW the Cube react on the Walls, especially on moving Walls are very "weak" or less precise
And as i could notice, also the shooting Cycles seems slower.
Hitboxes makes the impression to me, as they are "weaker" or also less precise. I just had one moment that it looks like i glitched through a Homing. Or as i thought "now its hits me" as i expected it from PC and it just passed me.
Overall, INK on Switch everything seems to be less precise.
Just like to know what u Guys think about it.
What i like to test soon is the 2Player Mode. Please to Spoilers :D
Greetings Shimo
this squarenskip is kind of hard as fuck to get this into usual
i guess getting the fade out skip is a more usable strat. and if you perform a small jump at the last hit, you get hit by the spawn spikes behind him and get killed while hitting him.
Oh ya fair point Monki,
tbh i never watched your WR completely :)
I just did now the documentation :o)
Hey you INK Runners,
i think i found a way to skip the dying animation of the Triangle and the Circle. While i practice Circle, i died at the spikes right after the final hit. So i instantly re-spawn at he platform and skiped the dying animation and fade-out.
This should safe on both bosses, 2 or more sec
But you need to do the fight direct at the spikes and you just have maybe 2 or 3 frames after final hit otherwise you stuck in the freeze. i will record both skips asap and upload them on youtube.