Decided just to post this here for game history, although this game is dead anyway so likely will never matter but still.
on 1/30/2023 I got a time of 45:38 on resistance any% and got times on Airborne and Black box that would have been World records, sadly I forgot to hit record and the times were lost.
The Black box time (which I've now beaten on camera) finished with an in game on time of somewhere in the 20:3x area. Which likely translated to the low 5:30s.
The airborne time in real time was in the low 4:20s. Don't remember in game time.
If anyone in future comes along to run this game just want the records to be recorded an known in some forum, even if they can't officially count. Hopefully someday either me or someone else can beat that time on camera so the game can have the real World Record on the rankings.
Requesting a rules definition from a moderator. Would like to know the exact meaning of the term "user created gamemode" applying to the rules of the 30 kill challenge. Does that mean nothing downloaded or no rule changes at all?
I just started taking a interest in SMS after watching averagetrey's WR history videos both any% and 120. I'm noticing looking at the any% rankings six 1:14 runs have been posted in the last month. This seems way beyond anything that'd be considered normal in my experience with speedrunning. So my question is did something big just get discovered or is this some insane community hot streak?
This isn't a game i run at all but something i'm curious about after watching a video on this game ( i forget which one) I know most all of the top runners on this game run on N64. But unless i misunderstood something quite badly VC saves several minutes due to load times and less lag. Why wouldn't top runners or most anyone else not want the free time save? Only reason i can think of is tradition. Is there a better reason or is it just that's how it's always been?
I assume the answer is no but i feel like i should least ask. Is there any even theoretical way to get any lower then 3.550 on body count. or is it just entirely impossible cause of how the score counts?
are there any tutorials for the weird crouch/ jumping movement that WR's use?
So i can't find anything on this. In many Nintendo games. There are significant version differences that effect speedruns. japanese games are used in some games because of slightly faster loading time like in Super mario sunshine for example. Does anyone have any idea if this might be the case in MKWii? or if any other version saves time on loading. Could be a big deal in 100% if it's the case
with 200cc and 300cc being a popular and pretty cool think I think it'd be fun to have a category for them with the Nintendo tracks. It could be fun to run and watch others run. Not sure where it'd fit though but either here or on Mkwii Category extensions.
I've been wondering lately if we are putting IGT on all runs now why not make IGT the only thing that matters for the rankings? Just as a example I know I have 2 WR's that are slower using IGT. My flower cup, no skips, Balanced items run beats 2nd place by 3 seconds when my IGT is 5 seconds slower and my Star cup no skip, on items run is a bit under .1 slower on IGT but is WR by 2 seconds. I can't be the only one that thinks that's dumb. If we are timing it now why not rank based on it. At least going forward and for all current runs that have IGT if mods don't want to go back and check all the other times?
So i'm having a issue where sometimes (a bit less then half i'd say) when i attack guards and pay the bounty to get teleported where i want to go they will take my money and just let me go there without teleporting. I can't figure out what causes it and it's cause issues in several runs for me? anyone know why this happens and how to stop it from happening thanks
is there any chance we could get a No item Nitro/Retro category. I think that'd be nice to see plus it'd be two extra categories for people to compete in?