I know im not the only one that thinks the current 100% ruleset doesn't represent an actual 100% completion of this game.
The current requirements are:
- Defeat Demon Shinnok
- Unlock all special moves
You cant do the first step, without the second, so its just Defeat Demon Shinnok Lets just start by pointing out that there is nothing stated about the earth god skip and the second Scorpion fight
Doing this ruleset optimally means that you do any% but collect 4 urns and do a bit of exp farm, then just Defeat Demon Shinnok, you could name this category Bloopers, its VERY similar to Any%
So, i think a better representation would be:
- Defeat All Bosses ( Scorpion 2 Included )
- Collect all Items
What do we do with Sareena? You trade a Fatality for a Cutscene, doing the fatality here can help you get the last bit of experience needed to unlock the final special move as you will land a few extra hits on Quan Chi, Letting her live may save you time if Quan Chi is in the proper position So i would leave this as runners choice
Experience points: The MAX amount of experience points that can be obtained is 20000, the last special move is unlocked at around 7400, the optimal way to farm the rest is to fight Quan Chi multiple times( bring him to 1hp > let him kill you > repeat ) I dont think getting 20000 experience brings any interesting addition to the speedrun, both as the runner and for spectators Also, it removes any strategy on the Exp route as once you get 5100, the rest is farmed on Quan Chi
So, these simple two requirements mean that the runner must:
- Fatality Scorpion
- Unlock all special moves
- Collect all Items
- Defeat all bosses
This will change the speedrun considerably from what Any% is, as both items and bosses are involved
I want to see everyone's input on this,
-Do you think the current 100% category is a good representation of a 100% completion of this game?
-What do you think of the proposed changes?
-What rules would you set to represent a 100% completion ? Sareena should be left alive, dead or anything goes?
-What about difficulty setting?, it has to be Normal or higher
Thanks for reading this wall of text
Im glad that guide is seeing some use, its quite outdated on some stuff so feel free to ask about any strat as there are easier ways than what the guide recommends.
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Sure! any save you make on the run is allowed
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At the moment we dont allow passwords but, if you didnt check, the game allows to increase the number of lives and continues, going with the default settings is very difficult, make sure you are using both at max.
The wind level for me is one of the hardest and the main reset point, there is no amount of playing that is going to make me feel comfortable with the jumps on the platforms that move towards and away from the camera, so if you struggle here, its one of the hardest levels, it should get better from here
A couple of tips for the wind temple:
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Make sure you jump while holding Run, jumping while holding run has more reach, if you are playing on n64, moving with the stick will cause sub-zero to run BUT YOU STILL need to hold the RUN button for it to affect the JUMP. Its not something crazy, but sometimes it makes the difference
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You can buffer a jump out of block, the easiest way to jump from platform to platform is to stand on the edge by walking slowly, then hold block > hold the input for your jump and the run button >release block while holding everything else. This causes sub zero to jump from the spot, with 0 risk of falling. If you are falling on the same spots, maybe try this there.
The main cause of timeloss is deaths, it doesnt help that the wind temple has no room for error, 1 miss step and back to the checkpoint, if you are on playstation add a 10sec loading on top of it. So specially for this level make sure to go slow and steady until you get used to the jump timings
Hello!
As TKK said, this game is very hard already and increasing the difficulty does little to it, a couple of points:
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The game will allow you to finish it only in Normal or higher, easy or lower it ends on level 5.
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So for full game runs we are fighting between normal, hard or very hard, like other classic MK games, playing on the hardest difficulty will reduce the RNG of the run as the AI will try to counter your inputs more often, in this case it also allows you to perform tricks or strats that otherwise wouldn't be feasible.
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The only thing that really becomes harder is the robots in the prison/bridge, they have twice the HP, other than that the game is almost identical.
This doesnt mean that there cant be a Normal difficulty run or lower, its just that no one has bothered doing it and we dont want to fill the leaderboards with empty categories. MK Moderation tends to be very flexible with categories, someone runs it and we make a cat basically.
Good luck with running this game, if you need any help please ask us here or join the MK Speedrun Community discord!
This new method saves around 4-5 seconds, the glitch is not new, but the implementation in a speedrun is. It allows you to go trough walls, its like the Fortress skywalker glitch but in a weird death state
To trigger this do as follows:
- You need a healing item in your inventory
- Stand on the spring trap ( the one that pushes towards spikes in the celling)
- As you get hit and die to the spikes, mash all the attack buttons, the glitch works if you get a LOADING here
- As soon as you see the LOADING, press the select button then heal -Healing here prevents sub zero from falling and dying -Glitch activated, clip trough walls while alive
If somehow this can be replicated in another level it would be insane as there are other levels that can be greately exploited by going through walls
Free time save PS1(EMU)
Im not sure if this was already known but here it is
Credits go to DWednesday,
So if you die by product of getting pulverized by a swinging axe, and as the screen fades black the pillar hits the ground, the game removes two lives.
You can see this in my 32:26 run at 6:54.