Kommentare
Thread: Eversion
Basse-Normandie, FranceMsTruffles3 years ago

Hello!

There is run pending since almost 2 weeks, which claims to be a new WR on Any% Bad Ending (on Steam version). In this run, you can see a brand new glitch being used, which takes place before timer starts. From what I understand, you go in the Time Attack mode, on level 8, you activate the first zone where you can change dimension, and you exit the level just after. Once you start the run on level 1, you spawn later than usual in the level, you are already on the last dimension, and on few levels after, you can still change dimension as much as you want (Like on the glitch used in Any% True Ending).

Since you are doing the glitch before the timer starts, I don't know what to do with that, since I can't find of another example of my knowledge of such glitch being legal in another speedrun community. That's why I'd like to know your opinion about this glitch, before I do anything with the run.

Here is the run if you want to take a look:

Laika_the_Spacedog und Ferrante gefällt das.
Basse-Normandie, FranceMsTruffles3 years ago

Sadly I'll have to wait more before coming back to this game. So many schedule changes lately, and I have to run soooo many gales >< I'm still very excited to try this glitch in Any%, and try optimizing All secrets!

(btw, thanks to whoever used the boost! I'm gonna do Indie Challenge Week #3 (I started running Owyn during the first edition) next month, and I'll spend a lot of time on SRC during those streams, so it's happening at a great time :D )

Basse-Normandie, FranceMsTruffles3 years ago

Hello! Since ntzm is not very active on SRC anymore, I'm looking for a new moderator, preferably one of the top 3 runners in Any% (Nihen, 1Kick234 and trenchmarian). I currently have a pending run, and I don't want to auto-verify runs on a board with other runners. Don't hesitate to respond if you are interested. The board is not having a lot of activities lately, so you won't be very busy anyway!

Basse-Normandie, FranceMsTruffles3 years ago

Thanks to triple jump discovered by MrDoublePlays, you can skip the mini-boss in Battlefield area! It seems a bit precise if you want to do it perfectly, while not taking a hit. It can be used on both Any% and 100%, but it will save more time in Any%, because you didn't have Fire Aspect to defeat the mini-boss.

Basse-Normandie, FranceMsTruffles3 years ago

The origin of this glitch was this clip, happening during a usual run attempt. I was able to jump out of the water somehow, even though the particles effect of the water appeared.

https://www.twitch.tv/mstruffles/clip/RenownedNeighborlyTubersJKanStyle-JQscmpRGwJf2pLRj?filter=clips&range=all&sort=time

So I wanted to see if it's possible to implement it in a real run, and I'm pretty sure it will be useful to save few seconds! If you spam the jump button, you can jump out of the water, and it can allow you to reach some ledges without waiting for log's cycles. Maybe you can to this glitch with a precise input timing, but I'm not confident to do that for now ^^'

More informations here:

I guess it will make me come back to Any% at some point :)

Granolant und Eddxist gefällt das.
Basse-Normandie, FranceMsTruffles3 years ago

Yeah I talked about difference between hard drive and SSD few days ago, so it might be the reason why load times are different here. I hope I'll have energy to investigate this someday. I'd love to run this game again.

supersysscvi gefällt das.
Basse-Normandie, FranceMsTruffles3 years ago

Reviving this thread after a year and a half ^^' I wanted to test it again, since I recently updated the RAM of my PC, which already have great effects on a game I run. So I did the same testing, with quo's WR, and a recording of my game, again using the same setting as quo. I also used a very precise timing, with retime to the frame. The result is still the same :/

Quo's cutscene time on his WR: 32.633 Starting cutscene on my game: 36.016

I even had the same timing when I lowered the graphics. I don't know what to do at this point. I'd love to run this game again, but having this disavantage is definitely killing my motivation :c That's what I get for deciding to mainly run obscure indie games on PC I guess.

supersysscvi gefällt das.
Thread: Apple Slash
Basse-Normandie, FranceMsTruffles4 years ago

Hi!

I just wanted to get as most advice as possible on this speedgame, because it's currently hard for me to progress on this game. I'm gonna rewatch the WR very closely someday, but some experts help can also be good. Things I'd like to know, are the fastest method to skip dialogues (I'm using the space bar. It seems to be the best, but I want to be 100% sure), a consistent way to get the power up before starting the boss fight (And especially not taking a hit in the place where there are a lot of enemies, just before the last button), and maybe some advice for the boss fight.

Here is my current PB (Not verified when I'm writing this). You can take a look if you want, and tell me what I can improve.

Basse-Normandie, FranceMsTruffles4 years ago

I just remembered HosteL said there might be short jumps in TAS. I checked it out, and it's true. You can see it here: But the fact I still didn't find any RTA runs/gameplay by human player where you can see these kind of jumps, make me doubt about the fact it's a legit thing in the original game.

MasterSystemMarceau und AlphaNerd gefällt das.
Basse-Normandie, FranceMsTruffles4 years ago

I just made a video about this case, to show all the elements I found, and tell my opinion. It might be not perfect. Explanations are a bit messy sometimes, since I wasn't supposed to record a video today, and my brain was foggy. But I hope it will help people to understand this case better (At least from my perspective).

MasterSystemMarceau und AlphaNerd gefällt das.
Basse-Normandie, FranceMsTruffles4 years ago

Well please leave me out of this... I don't have the mental energy to deal with this kind of stuff... I was just responding to give my opinion about these accusations, and now I'm waiting for mods response.

AlphaNerd gefällt das.
Basse-Normandie, FranceMsTruffles4 years ago

Whatever it was intentional or not, it's weird that I cannot find a run or a playthrough of someone who knows the game very well, who uses these kind of short jumps. And I'm pretty sure I never saw it before today. I don't feel like it's legit, especially if it's an emulator only thing, which cannot be replicated on arcade machine (I play on emulator, but I never used such jumps, nor add a 3rd button to allow me new things you can't do on arcade machine). I don't know if it deserves a ban from the leaderboard yet (Moderators will choose the final decision), but imo this run should be removed, and rules have to be changed, to specify you shouldn't add a 3rd button if you're playing on emulator.

(Also, do not bother about the message above me... It seems to be a weird rabbit hole, with another person named AlphaNerd, totally unrelated to speedrunning it seems... This account was just created today btw...)

StinkySteven und AlphaNerd gefällt das.
Thread: Ghosts'n DJs
Basse-Normandie, FranceMsTruffles4 years ago

While doing my first session on this game, I was able to do a glitch which makes the character much faster than he's supposed to be.

https://www.twitch.tv/mstruffles/clip/GleamingFineStarMikeHogu-w0gnnrTjfJXbsDJ_

I don't know how I managed to activate this glitch. The only things I know, are that it carried through every resets I did, and the only way to deactivate it, was to restart the game. I'll try to find a way to replicate this glitch whenever I want to.

Since it's not known how to replicate this glitch consistently, and since it changes the pace of the run drastically, I made a miscellaneous category named Speedglitch%. Consider it as a fun/meme category. Feel free to submit runs in this category. I'll probably submit a run in this category someday.

Laika_the_Spacedog gefällt das.
Thread: Pipe Dream
Basse-Normandie, FranceMsTruffles4 years ago

I got a new PB which I submitted in the No RNG Manip leaderboard! So I have another question: what about my other runs in the other leaderboard? It would be weird to keep them here, even though I started to run the game after RNG manip was discovered. If you don't want to move them in the other leaderboard, I'll understand, but I think I would delete them ^^'

Thread: Pipe Dream
Basse-Normandie, FranceMsTruffles4 years ago

Ok! Thanks for the answer! I'm supposed to run this game tomorrow, so I know what I have to do now :)

Thread: Pipe Dream
Basse-Normandie, FranceMsTruffles4 years ago

I've read the rule about the game over requirement again. Does it mean, whenever you want to try another run, you need to loose all your lives? Even if you want to retry just because your run is too slow?

Thread: Pipe Dream
Basse-Normandie, FranceMsTruffles4 years ago

I imagined it would be easy to differantiate runs with manip, and without manip, but you made a good point. I hope we could find a way to differentiate them with a more reliable method.

Thread: Pipe Dream
Basse-Normandie, FranceMsTruffles4 years ago

Hello o/ I wanted to submit this idea since few months. I really enjoy running this game, but in the current state of the leaderboard, if you want to be competitive, you need to use RNG manip. The issue is, running with RNG manip is not something I would find fun personally, and I know a runner who have the same vision of the run (I can understand that some runners find it fun though).

So my idea was to split runs with RNG manip and without RNG manip, probably in 2 different sub-categories. Here are my arguments:

  • These 2 ways of running the game don't have the same "philosophy". While you need to react to patterns you get when you run without manip, which makes RNG, knowledges of the game and decision-making more important, running with RNG manip makes the run entirely focused on memorizing the patterns, and pure speed.
  • It's easy for mods to spot a run with RNG manip. While without manip, the runner will start the run at a "random" time, with RNG manip, the runner will start at a very specific timing. On top of that, runs with RNG manip are way faster in terms of putting pipes on the board, since the pattern is already known, and pose of pipes seems unorthodox compared to runs without manip (I hope I explained it well ^^').

Of course, I'll let the community discuss about it, if it think it's a good idea or not. If most runners think the leaderboard must be unchanged, I'll understand.

Gelöscht
gefällt das.
Basse-Normandie, FranceMsTruffles4 years ago

I was able to skip the second fight of level 1 somehow!! We need to study it, because it can become a nice time save if we can replicate it consistently.

Laika_the_Spacedog gefällt das.
Basse-Normandie, FranceMsTruffles4 years ago

I'm don't know every details of this glitch, but since I was able to replicate it during 2 runs, and I trained it a little bit more, I'm gonna add more details. When I'm gonna be sure how it works, I'll probably do a post in the "Guides" section.

It seems like it's a frame perfect trick. When you're facing a direction (Left or right), you have to try to grab a projectile with the hand in your back (the left hand if you're facing right, or the right hand if you're facing left). On the same frame, you have to grab the projectile, and being hit by it. After that, I'll be able to "punch" the boss infinitely with the projectile (or whatever it's in your hand. The sprite can be glitchy).

This trick is possible for sure against the third boss. The best way to perform it, is when the boss is moving on a horizontal line, because it's way easier to time it (It's still possible if it moves diagonally, but it's hard to time this frame perfect trick in this case, since the projectiles trajectories can be hard to predict). When you achieve it, don't worry about entering the boss hitbox. You'll probably have the time to destroy its hit points (which are in the number of 8 ) before the invinsibility frames ends.

Concerning the second boss, since it can also shoot projectiles, the trick might be possible as well, but I never tried it. So it's still to be tested.

Here is an example where I was able to perform this glitch in a run:

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Obscure speedruns nerd! Top 3 speedruns: Simona's Requiem | Woodle Tree 2: Deluxe+ | Ecco Jr.
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