Kommentare
QuébecMorKs1 year ago

J'ai fait un 32:44 aujourd'hui, mais pas à la hauteur de mes attentes. Je vais seulement submit un autre temps dans cette catégorie quand ça sera à mon goût

Nachrichten: Diddy Kong Racing
QuébecMorKs2 years ago

Thank you Sweener for the initiative!

QuébecMorKs3 years ago

Tell me if I'm wrong, Sweener, but I believe Reverse Boss Order was something different for DKR back then? Something like doing any%, but having to do bosses in reverse order? Which is a sick idea, but requires a weird route. I'll try to come up with something like that

QuébecMorKs4 years ago

I know I'm super late on the subject, but since MDISK 13 is not required, I would think that the secret developer mail isn't either?

QuébecMorKs5 years ago

We try our best to include everyone that wants to speedrun this game. As a matter of fact, having been in multiple different speedrunning communities for the past 8 years, I consider this one to be in a league of its own regarding welcomeness.

Having an active leaderboard or not shouldn't restrain people from speedrunning what they want. This is firstly about a community joining to the greater good of the game. Once we reach the point where top playing is performed, in a game where centiseconds matter, it would be quite unfair to compare it to an emulator that knowingly allows for better performance engine-wise.

Again, don't take my words as what mods think about the situation, but stop simplifying something you don't know shit about. Thank you and have a nice day

Sweener gefällt das.
QuébecMorKs5 years ago

I don't want my following comments to be reflecting what the DKR mods think

For someone who barely knows how Diddy Kong Racing's engine work, you sure seem to feel like you have to insult our intelligence by saying stuff like this : "It shouldn't take four years to make this happen"

Mods DID review the facts and all possible solutions in order to land on the decision of making emulator runs banned or at least hidden. This is not something they decided just to get rid of the problem, but because DKR works very differently on emulator and isn't trustworthy compared to other games like SM64.

Please do not talk to us like we're just trying to get rid of the problem. If you knew about the game as much as the senior members of the community do, you wouldn't be saying this in the first place.

Sweener gefällt das.
QuébecMorKs5 years ago

No problem DrNitronio. Don't let the fact that Emu times are hidden stop you from speedrunning the game. We're all having fun in the end :)

QuébecMorKs5 years ago

Hi DrNitronio!

This would require to create an Emu category for ALL the current categories (Any%, 100%, ATR, Car%, Hover%, Plane%, etc).

Although the Emu times are banned from the main leaderboard, it is still possible to post your EMU times on it, but it will be hidden.

On the main DKR page on Speedrun.com, click on the "Filter" button at the top right, click "Emulators" and click on "Shown"

Please understand that Emu DOES give an unfair advantage over console players and therefore, a consensus has been decided between the mods of the game.

QuébecMorKs5 years ago

Hi there!

Here are the main categories that are played for Diddy Kong Racing :

  • Adventure 1 100%
  • All Trophy Races (Available only in Single Player)
  • Adventure 1 Any%
  • Individual vehicles categories (Available only in Single Player)
  • Individual levels (without balloons and opponents) (Available only in Single Player)

Most of these are only available for single player. There's a cheat code you can input in order to use 2 players in Adventure 1 and 2, although I don't think rubberband can apply in DKR and here's why : The game has lag variations pretty much everywhere. In general, if too much stuff (or opponents) are on the screen at the same time, the game will run at a lower framerate and therefore, will influence the speed cap you can get out of zippers & blue balloons. Basically, having opponents (or a second player) near us while taking a zipper or a blue balloon will generally cause slowdowns. Here's a video showing how framerate is calculated in DKR :

Thank you for your finding and taking the time to contact other communities, as I'm sure it will be used in many racing games. The DKR community appreciates your reach! :)

GhillieGuide gefällt das.
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