Kommentare
EsperantoMassive3 days ago

ya in this case it's fine since theres not really anything you could have done

EsperantoMassive3 days ago

Probably just gonna wait it out at least a little longer before making any drastic leaderboard changes

EsperantoMassive7 days ago

I mean yea thats part of it too, that just also kinda goes without saying to me

EsperantoMassive7 days ago

I still don't get the idea here. I watch runs when I feel like it and then I retime them and then I click verify on the run. It just seems almost insulting to include that as a "frequently asked question" as though it's something that most people would need explained to them

EsperantoMassive8 days ago

Don't really see the point in doing that. What would I put there that would be worth reading? If someone's mad their run hasn't been verified there's nothing I'm going to be able to say that will change that

EsperantoMassive22 days ago

I woudnt realy anticipate that being a problem if you still get kicked anyway . although it does seem worryingly possible to do by accident . Idk!

EsperantoMassive1 month ago

The intent is that your time starts at the moment the tower has finished loading in and you are able to move. Since YouTube videos only go up to 60 frames per second, getting this exact moment isn't really possible, but we try to get an approximate for it by working backwards from the first frame after the tower has finished loading. I don't really know how to explain it any better than that so I'll use your most recent run as an example:

This is the first frame after the tower has finished loading. The timer is currently at 0.39 seconds, but you have already started moving from the tower's spawn point, so one frame is subtracted from this start time to account for this. This is a 60 FPS video, and 1/60 of a second is ~0.02 seconds, so the final start time would be 0.37 seconds.

Since you touched the winpad at exactly 3:44.36, the run will be timed from 0.37 to 3:44.36, resulting in a final time of 3:43.99

There are a few other miscellaneous things that go into this but that's the gist of it for most runs

DreamSlendrman, daegg_666 und 2 Andere gefällt das.
EsperantoMassive1 month ago

didmt . platforms tilted so he woud have made it up whether he flicked or not

EsperantoMassive1 month ago

Bro. You SUCK.

EsperantoMassive1 month ago

Yes! You can submit Unlock Realm runs for any realm you unlocked during the run

EsperantoMassive1 month ago

The FAQ post has an incomplete list of what does and does not count as a glitch on this leaderboard, but to answer your specific questions, wallhops are considered Glitches and high jumps are considered Glitchless. Your reading of how the Glitchless category works at the beginning of your post is correct !

The 1st place ToIF run you mention is in Glitchless is because that skip actually isn't a wallhop; this part is tilted slightly for some reason and you can just climb straight to the top of it. Here's a clip of me doing this without any flicking motion at all:

EsperantoMassive1 month ago

wgat the flip is happening with the ui

EsperantoMassive1 month ago

Yea the fps counter is just completely broken right now . Roblox update caused it i think

EsperantoMassive1 month ago

Tjere is no way this is stikll possible in 2026

EsperantoMassive1 month ago

Tower rushes are added there because to me at least, it seems even less reasonable to classify them as "individual levels." The category you're looking for can currently be found here in category extensions, but considering the points brought up in this post, it probably would be better fit for the main leaderboard

EsperantoMassive1 month ago

@imanoobsoyeahanyway Just checked and it's still possible, it's just difficult to pull off . I think it's something about the technique where he starts out in shiftlock and unshifts before the jump

EsperantoMassive1 month ago

Are you referring to this? That would be allowed yeah

EsperantoMassive1 month ago

Cheer emoting and ladder clipping would be considered Glitches if they aren't part of the intended route. George jumps are considered Glitchless right now, but that is not necessarily set in stone

Massive Informationen
Was up guys im ima speedrunner yep yepp im pretty awsome... my discord is masivetrain7 btw
Beigetreten
7 years ago
Online
today
Läufe
567
Gespielte Spiele
Eternal Towers of Hell
Eternal Towers of Hell
Letzter Durchlauf 1 year ago
177
Läufe
ROBLOX: Cool Obby 2
ROBLOX: Cool Obby 2
Letzter Durchlauf 10 months ago
145
Läufe
ROBLOX: Obby Island
ROBLOX: Obby Island
Letzter Durchlauf 1 year ago
117
Läufe
ROBLOX: Find The Chomiks
ROBLOX: Find The Chomiks
Letzter Durchlauf 2 years ago
52
Läufe
Eternal Towers of Hell Category Extensions
Eternal Towers of Hell Category Extensions
Letzter Durchlauf 2 days ago
37
Läufe
ROBLOX: Doc's Difficulty Chart Obby
ROBLOX: Doc's Difficulty Chart Obby
Letzter Durchlauf 5 years ago
9
Läufe
ROBLOX: Old Styled Escape
ROBLOX: Old Styled Escape
Letzter Durchlauf 5 years ago
5
Läufe
ROBLOX: Super Platformer Classic
ROBLOX: Super Platformer Classic
Letzter Durchlauf 5 years ago
5
Läufe
Beobachtete Spiele
Eternal Towers of Hell
Eternal Towers of Hell
Letzter Besuch 5 days ago
24,505
Besuche
Eternal Towers of Hell Category Extensions
1,339
Besuche
ROBLOX: Cool Obby 2
ROBLOX: Cool Obby 2
Letzter Besuch 2 years ago
4,629
Besuche
ROBLOX: Emerald Skies Obby 2
ROBLOX: Emerald Skies Obby 2
Letzter Besuch 3 years ago
101
Besuche
Car Game (Scratch)
Car Game (Scratch)
Letzter Besuch 3 years ago
42
Besuche
Moderierte Spiele
Eternal Towers of Hell
Eternal Towers of Hell
Letzte Aktion 1 day ago
5,089
Aktionen
ROBLOX: Cool Obby 2
ROBLOX: Cool Obby 2
Letzte Aktion 1 month ago
1,579
Aktionen
Eternal Towers of Hell Category Extensions
393
Aktionen