Kommentare
FinlandLyren2 years ago

Agreed, every game should have a glitchless category as long as it's different enough and has at least one runner interested on it, and that's the case here. I recommend doing a glitchless run beforehand so the category has a higher chance to get added.

kunzd und Thegamecrusher6 gefällt das.
FinlandLyren2 years ago

@Zinbl4 That's what I call "multihop" - if you repeatedly jump towards an uphill, you build up speed very quickly. It might be a bit hard to see but on that spot Dirtch angles himself on that slope to go upwards with each hop.

FinlandLyren2 years ago

@Zinbl4 that's not a boost, that's just two regular AFHs (ahops) done standing. If you need help with HL2 speedrunning, you can ask in the Discord that is linked at the top of this speedrun.com page.

Thread: Half-Life 2
FinlandLyren2 years ago

As Marcos mentioned above, you need to lower your FPS to 30 with that bind. When your FPS is 30 in this specific clip, you will raise a bit upwards with each saveload, and with 300 you go slightly downwards.

PS. You don't have to crouch again once you have clipped inside the floor.

VanTheRun gefällt das.
FinlandLyren2 years ago

Sub 42 has already happened, waiting for sub 40 :D

Thread: Half-Life 2
FinlandLyren2 years ago

The reason for that is that on older versions such as Source Unpack & Ghosting, your airboat stops when you load a save. This doesn't happen on Steam version, so during the "LOADING" your airboat is still moving further down, hitting the trigger.

Qwaraka gefällt das.
Thread: Half-Life 2
FinlandLyren2 years ago

The airboat isn't high enough on the cliff. It has to be higher up for yesclip to work. Basically, the airboat has to be outside of the trigger that transfers items between maps.

FinlandLyren2 years ago

sure

FinlandLyren2 years ago

I would like to have my question answered as I have been grinding for 5 hours with death warps and I don't want my effort be for naught.

FinlandLyren2 years ago

Hey, sorry to bother about the rules of this category again, but I genuinely like this category so I want it to make sense as well. I think these things should be added to the rules as well:

  • Using TNT/bombs to parkour is disallowed.

  • You may only use TNT/bombs to explode cracked walls (This means no using Fire Charge, Feu de Dinn, levers or redstone to ignite TNT/bombs.)

  • Re-picking already placed water is disallowed (I don't think it's intended to do so, the same way as you are not supposed to re-pick already placed ladders and stuff)

Then a question: Is death warping allowed if you press the buttons & levers to put your spawn point? (=No incorrect death warping, but just death warping to back-track quicker).

FinlandLyren2 years ago

@Pucky010 I am starting the timer during the load so it doesn't interrupt my movement, as the time will be re-timed later on anyway.

As for the 1:41.41, I thought the "Congratulations!" text meant the one that appears in the text chat (timer is at 1:31.81 when it appears, and -0.4s = 1:31.41), I don't know where the congratz text is supposed to be at 1:31.97, I'm quite blind and that is solely my fault.

FinlandLyren2 years ago

There's also 1.0.0 released this year, might have even more content?

FinlandLyren2 years ago

Where's the Individual Levels? This game has chapters with a working new game selection, so I don't see a reason why there's none.´

Also, I feel like it's redundant to have "No Scripts" in the category name, as there are no scripted category. Scriptless is default in almost any speedrun game.

Another thing - is there a reason to separate 2015 version and 2010 version? I couldn't find a way to download the old one. If you want to keep them separate, please put up a guide how to install 2010 version properly.

FinlandLyren2 years ago

It would make sense to have the time start on the first frame the game loads the world, so the loading screen at the start wouldn't be hardware dependent.

Anyway, timing the ending with the current ruleset, current Glitchless WR should be 20:42 instead of 20:32.

(Lever is pulled at 1412.146 seconds + 6.045 which seems to be the time that the two TNT takes time to blow up, timed by using other runs as reference) and the run started at 175.219 from Play Selected World or 175.916 from first frame loading the world, both leading to 20:42 (20:42.972 & 20:42.275).

FinlandLyren2 years ago

Hey,

Does the timer start when pressing "Play Selected World" or when you start moving? Both Any% NMG & Glitchless do this differently.

Same with the ending, does the timer stop when the castle is exploded or when you press the lever?

Also, expressing my opinion that the category names are kinda bad cuz moving blocks is not a glitch, just an exploit.

FinlandLyren2 years ago

Oh, if that's the case, it might be better off leaving any voicelines and music as is, since Spiff's run is the whole reason why we remove 5 different cutscenes' from the final IGT to match the time so it's fair play. Having to re-time everything again due to more skipped cutscenes would be a nightmare.

I will add in rules that changing them is not allowed.

Thread: Garry's Mod
FinlandLyren3 years ago

@_Leman_ I only handle HL Co-Op and melonrace side of this leaderboard, you need to ask some other mod.

Lauf: Swelter
FinlandLyren3 years ago

I got a very good slope and I got 2:45 with it, I am fairly sure at this point that it's simply faster to go through the casual route like this, also much less risky anyway

FinlandLyren3 years ago

I don't see why not, and tell me how since that would make me want to run the game more as well as I got fed up with the OST. Removing it completely should also be okay in my opinion, but my standards are more lenient due to coming from the Half-Life community where modifications have been allowed for years and years.

Lyren Informationen
Beigetreten
10 years ago
Online
today
Läufe
1137
Gespielte Spiele
Half-Life 2 Category Extensions
Half-Life 2 Category Extensions
Letzter Durchlauf 7 months ago
69
Läufe
Half-Life 2: Uncertainty Principle
Half-Life 2: Uncertainty Principle
Letzter Durchlauf 6 months ago
50
Läufe
TWHL Tower: Source
TWHL Tower: Source
Letzter Durchlauf 5 months ago
49
Läufe
Half-Life 2: DownFall
Half-Life 2: DownFall
Letzter Durchlauf 1 year ago
48
Läufe
Half-Life 2
Half-Life 2
Letzter Durchlauf 6 months ago
42
Läufe
FrostRunner
FrostRunner
Letzter Durchlauf 6 years ago
42
Läufe
Swelter
Swelter
Letzter Durchlauf 2 years ago
30
Läufe
Half-Life: Abridged
Half-Life: Abridged
Letzter Durchlauf 6 years ago
26
Läufe
Beobachtete Spiele
Project Borealis: Prologue
Project Borealis: Prologue
Letzter Besuch 1 year ago
1
Besuch
Hell of an Office
Hell of an Office
Letzter Besuch 1 year ago
1
Besuch
Half Life 2 Alone Mod
Half Life 2 Alone Mod
Letzter Besuch 25 days ago
5
Besuche
Plazma Burst 2
Plazma Burst 2
Letzter Besuch 7 months ago
1
Besuch
A Good Cat and The Graduate Life
A Good Cat and The Graduate Life
Letzter Besuch 1 year ago
1
Besuch
TWHL Tower: Source
TWHL Tower: Source
Letzter Besuch 4 months ago
10
Besuche
City 17 is Far Away
City 17 is Far Away
Letzter Besuch 1 year ago
1
Besuch
Prisoner
Prisoner
Letzter Besuch 1 year ago
2
Besuche
Moderierte Spiele
Garry's Mod
Garry's Mod
Letzte Aktion 6 months ago
155
Aktionen
Half-Life 2
Half-Life 2
Letzte Aktion 16 days ago
107
Aktionen
Half-Life 2: Lost Coast
Half-Life 2: Lost Coast
Letzte Aktion 20 days ago
100
Aktionen
Half-Life 2: DownFall
Half-Life 2: DownFall
Letzte Aktion 1 year ago
85
Aktionen
TWHL Tower: Source
TWHL Tower: Source
Letzte Aktion 4 months ago
67
Aktionen
Watching Paint Dry: The Game
Watching Paint Dry: The Game
Letzte Aktion 1 year ago
62
Aktionen
PhaseVille
PhaseVille
Letzte Aktion 1 year ago
47
Aktionen
Half-Life: Abridged
Half-Life: Abridged
Letzte Aktion 3 years ago
36
Aktionen