It may have been a long process, but it still does not appear that the speedrun community as a whole was consulted on it. You keep saying the speedrun community was involved, when you mean certain streamers and their own communities. Streaming and watching streams should not be a required activity to have input on the speedrun community as a whole.
I have been playing what I understood as the food card challenge and enjoying it, and was looking forward to having a leaderboard, and now it turns out the leaderboard has very different rules to what I expected. If you had done proper outreach to the whole community you would have found that your ruleset is not ubiquitous - we are telling you we are speedrunners who have not been playing with these specific rules. It sounds like you still have the majority of runners, so, I am not sincerely expecting change any more, but proper communication should not have been skipped. Maybe if feedback had been solicited more neutrally you would have found more different opinions.
I don't find "we can just add more very similar categories" particularly compelling when it's ~120 categories each time, so much category spam just spreads competition way too thin, which is already a serious issue imo.
@Tosle it's true that my preferred rules don't impact coffee and cakes very much. I find it strange that they're even valid runs when they cannot choose only food cards (the exception made for them is strange to me). Runs where the dishes do require more items to cook aren't possible to fully cheese this way in my experience, there just isn't space in the restaurant to have more than a couple displays (and for which course?). This experience is for duos and trios mainly (though we haven't fully explored different trio layouts, and I suppose there's no point now). I think even if you manage to tech up to ~15 displays and specials tech for the rest of the orders, that's significant tech and time investment during which you still have to serve a lot of foods. If you've seen the (not FCC) set seed quad dumplings turbo I was a part of, where we sent every group away with black flowers for the last 6 days, that was an incredibly cool and rewarding strat and we still had to cook all sorts of foods to get there, as well as jumping through all the other hoops.
These extra restrictions on purchaseable things are not how I've previously understood the challenge to work, and I think it would be more interesting to allow them as gameplay options. Choosing all food cards is a very simple rule change which leads to very different gameplay, restricting certain purchases is much more arbitrary and hurts runners' ability to manage RNG. (and why not limit metal tables, if you're doing that?).
i do notice this entire game has been renamed to Core Keeper [Early Access], makes me wonder if mods are planning to set up a whole new game for full release? suggesting that new runs of the old early access game should still be accepted on this leaderboard?
core rivals was an event in early 2022 where twitch streamers competed in various challenges, eg. the battle of the bases referenced here:
https://twitter.com/CoreKeeperGame/status/1486021855043588103
i wasn't able to find a full list of events in the official discord or twitter, but, i suppose the scavenger hunt event was some kind of race/timed contest, which happened on some streams? haven't looked for footage.
if we have no runs it feels like a fairly arbitrary leaderboard today
how do these leaderboards plan to handle the upcoming patch, since it seems like it'll change the activate core speedrun significantly? (perhaps all bosses, if anyone had run it)
i ask because SRC reports 19 runs, but there are only 16 runs visible on leaderboards currently, so it seems like 3 runs have been orphaned already - maybe to game changes? idk.
of course it remains to be seen how the run will change, so hard to make any absolute choice yet, i just wanted to open the conversation and express that orphaned runs aren't very satisfying imo.
what is the significance of the items to collect in this category?
oh oops, didn't realise i cut it wrong, run starts a bit after 5:00
You can bind this for proper debug mode! learned from shrek 2
set LSGame.Version bDebugEnabled true
this allows the game's built in ghost mode toggles on delete and home keys to work, it allows the character switcher already on C to work, you can use ~ to open the console (no logging?), you can use F4 to open the level/gamestate chooser, you can use F12 for a complex debug menu, which lets you show wireframes for some invisible walls, entity collision, didn't see cutscene triggers sadly.

Australia













