Kommentare
AustraliaLucilleTea10 days ago

i do notice this entire game has been renamed to Core Keeper [Early Access], makes me wonder if mods are planning to set up a whole new game for full release? suggesting that new runs of the old early access game should still be accepted on this leaderboard?

kogs gefällt das.
AustraliaLucilleTea1 month ago

core rivals was an event in early 2022 where twitch streamers competed in various challenges, eg. the battle of the bases referenced here:

https://twitter.com/CoreKeeperGame/status/1486021855043588103

i wasn't able to find a full list of events in the official discord or twitter, but, i suppose the scavenger hunt event was some kind of race/timed contest, which happened on some streams? haven't looked for footage.

if we have no runs it feels like a fairly arbitrary leaderboard today

AustraliaLucilleTea1 month ago

how do these leaderboards plan to handle the upcoming patch, since it seems like it'll change the activate core speedrun significantly? (perhaps all bosses, if anyone had run it)

i ask because SRC reports 19 runs, but there are only 16 runs visible on leaderboards currently, so it seems like 3 runs have been orphaned already - maybe to game changes? idk.

of course it remains to be seen how the run will change, so hard to make any absolute choice yet, i just wanted to open the conversation and express that orphaned runs aren't very satisfying imo.

AustraliaLucilleTea4 months ago

what is the significance of the items to collect in this category?

Lauf: PlateUp!
AustraliaLucilleTea5 months ago

oh oops, didn't realise i cut it wrong, run starts a bit after 5:00

Lauf: PlateUp!
AustraliaLucilleTea6 months ago

It's shown at 33:01 in the video!

AustraliaLucilleTea8 months ago

video missing oh no

Lauf: PlateUp!
AustraliaLucilleTea11 months ago

we did all this with no comms its so good wtf

AustraliaLucilleTea1 year ago

You can bind this for proper debug mode! learned from shrek 2

set LSGame.Version bDebugEnabled true

this allows the game's built in ghost mode toggles on delete and home keys to work, it allows the character switcher already on C to work, you can use ~ to open the console (no logging?), you can use F4 to open the level/gamestate chooser, you can use F12 for a complex debug menu, which lets you show wireframes for some invisible walls, entity collision, didn't see cutscene triggers sadly.

AustraliaLucilleTea2 years ago

is this video no longer available?

sorok_a gefällt das.
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