Kommentare
Thread: Portal
California, USAKorgus2 years ago

"A verifier has claimed the runs they're probably just busy" -Zachary

I do have a feeling that you have already seen these given that it was a message which replied to kr1v and hymind sent messages within 2 minutes, the queue times have been pretty good compared to the past. Also a ban from the discord related to mute evading would have nothing to do with your runs getting verified slowly, that makes no sense.

GeometryDashFan gefällt das.
Thread: Portal
California, USAKorgus2 years ago

hi, you can always use time2tick++ in bot-spam in the discord to check your third decimal place, otherwise you can see if your seconds are divisible by 0.015, if it is its a .xx0 otherwise its .xx5

i remember a way you could show the hidden 3rd decimal but it always just flashes between 0 and 5 as well as it requiring you to replace some files in livesplit

Nachrichten: Portal
California, USAKorgus2 years ago

good time to quit then, no more splicing for me

DysseAlex und alatreph gefällt das.
California, USAKorgus2 years ago

AHHHH I DSONT KNOW PLEASE I NEED HELP I HAVE THE SAME PROBLEM!!!!

Lauf: Portal
California, USAKorgus3 years ago

As an AI language model, I don't have the ability to use or interact with any software or hardware directly, including DirectX. I am a program running on servers and provide responses based on the training data I have received.

DirectX is a collection of application programming interfaces (APIs) developed by Microsoft that primarily handles multimedia and gaming tasks on Microsoft platforms. As of my last update in September 2021, DirectX 12 was the latest version available. It's important to note that the version of DirectX used on a system depends on the software and hardware configuration of that system, and newer versions are generally preferred due to improved performance, features, and compatibility. DirectX 6 and 5 are considered quite outdated and are no longer widely used or supported in modern systems.

DarkblooM gefällt das.
Lauf: Portal
California, USAKorgus3 years ago

Watching this made me think of chicken

Lauf: Portal
California, USAKorgus4 years ago

Portal Inbounds No SLA 22033 00/01 +0.0 1:58 02/03 +0.2 3:04 04/05 +2.0 4:06 06/07 +0.6 4:47 can you do... +2.1 5:07 09 +1. 1 5:31 10 -4.2 5:55 11/12 -9.1 6:25 13 -8.2 6:49 14 -8.6 7:07 15 -6.4 7:37 16 -8.9 8:00 17 -9.3 8:53 18 -4.5 9:42 19 -7.5 10:01 e00 -8.1 10:31 e01 -8.5 11:05 e02 -8.0 11:45 11:45.93 Prev. Seg. +0.43 / 3.15 Sum of Best 11:04.77

Lauf: Portal
California, USAKorgus4 years ago

Portal Portal (2007) Portal series PS3, X360, XboxOne, PC Leaderboards News Guides Resources Streams Forum Statistics Boosters Modifications

Inbounds No SLA - PC, Legacy in 11m 45s 930ms* by Floorb - 3rd place

Segments: RTA Notes:

https://github.com/fIoorb/source-demos/blob/main/Main%20cats/Inbounds%20No%20SLA/11.45.93.7z

https://i.imgur.com/8IVWnvg.png Submitted by: Floorb on 2022-05-07 Played on: PC on 2022-05-07 Verified by nonsensicalalias on 2022-05-07

Unbekannt
California, USAKorgus4 years ago

toxic, thank you RUNNER for the reply

Unbekannt
California, USAKorgus4 years ago

Hello everybody! I would like to formally announce that I have finally verified the Portal Inbounds world record by floorb, who beat the previous record by a staggering 8 minutes and 10 seconds. He has acquired a 27 second time. Truly astonishing.

Lauf: Portal
California, USAKorgus4 years ago

Floorb now

Heyanex

Lauf: Portal
California, USAKorgus4 years ago

Floorb now

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Lauf: Portal
California, USAKorgus4 years ago

Thank you for the Speed Run of Portal 1 (2007)

Thread: Portal
California, USAKorgus5 years ago

as long as you dont have like texture lineups you should be fine

Thread: Portal
California, USAKorgus5 years ago

would you be able to stream it on twitch and record the vods, that would be the best way in my mind.

Thread: Portal
California, USAKorgus5 years ago

what are you running on?

Thread: Portal
California, USAKorgus6 years ago

i stand in the middle of the ele and dont have an issue, not all the way back or forward though

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