I'm genuinely amazed at how people have managed to defeat the biggest challenges the developers have thrown at people. Sometimes I like to rewatch S runs on Mania+ with Estel, and I could not imagine myself being able to memorise spawns this well while also memorising which combos to do and when. I feel like my brain would only be able to do two levels, before information started coming out of the other side. Personally, I don't think I have this level of skill, I just don't have the patience to become this good but that's on me, I'm still highly entertained by the people here who persisted with the amount of BS they've added to the game. I'm not sure what inspired me to make this post, I just got curious to see if anyone has submitted a Mania+ run with Estel within the last year (the latest just says a year).
This seems to be to a vital step in speedrunning more difficult encounters, and I'm wondering if this is still possible in the latest patch. From videos I've watched, the input is to Jump > Kick > Down + Kick, however, when I'm playing the game myself, the game only allows for a single kick in a jump. This is something I've not actually seen discussed, only videos on YouTube. I've tried everything I can think of, and I still can't get her to do both kicks in a single jump.
Ah, okay, makes sense. Thanks man.
Sorry if I sound like a bit of an idiot here, but I've tried following this game on both Microsoft Edge and Google Chrome but the button is completely unresponsive. Is there a limit on what games you can follow, or are you not allowed to follow it for some reason? Is there another way I can add it to my followed games? Thanks.
You demolished me xD Well I wasn't paying too much attention anyway just wanted to fill up the empty spaces
Was just doing a quick Google and apparently Twitch deletes VODs unless you make a highlight of the specific speedrun. How does that work? Is that like a separate VOD that doesn't delete, and that you can put as a link when submitting runs?
I wonder how often this happens to people haha
I've never played this game past the tutorial, but my profile says I have a 1:53 run in it, I'm confused. I've not been hacked by 4chan have I? (/s)
Edit: Found it:
"Any% Random Seed Glitchless Co-op - 2 Players, 1.9-1.15 Jono batb0y 1h 53m 40s (in-game time) PC 1 year ago"
Again, no idea who this guy, no idea what the category is.
I think I'm just being stupid, lol, it just makes it easier to consistently split, and I need to press numpad1
Edit: Or it only works when going into it from Level Select.
I used Auto-Splitter but for some reason it didn't actually split, it just paused the timer when not in-game. Did I set something wrong in LiveSplit?
Lol as an aspiring runner, watching this scares me. The speed of each move in a juggle is crazy! Also do you use an auto-splitter of some sort?
Just a couple small questions, but if I recorded a whole run on Easy and wanted to break it down into individual levels, what's the easiest way to go about doing that? Is it easier to do offline (record on OBS)?
I also wanted to ask when the actual timer starts and finishes on a level?
Oh I see, hm, curious, might try this out.
For instance I'll see Adam players dashing followed by a back-attack when nobody is there, or Axel (somehow?) dashing followed by a back-attack. Is there a reason for this?
Edit: For instance, just before 1:53 here, and a little bit after:
https://www.speedrun.com/streets_of_rage_4/run/yde0lvwm
I'm trying these methods out, trying to replicate the first level just a little bit, and are we even playing the same game? I feel like I'm playing "Piggy in the middle" with super-saiyan signals who only wanna attack me if I don't have a combo going, and will be uncatachable otherwise.
I don't speedrun myself but I like to watch them, and people often use plugins that show on-screen enemy and character HP. I've tried finding these values in-game before using Cheat Engine out of curiousity, but couldn't find anything. But then I noticed that when enemies spawn, their values are instantly loaded. How does that work? How would the developer know how to find those values? Is there just a static piece of code with a fixed array of changing values that are pulled elsewhere?
I completed the game on Inferno and have gotten quite good at dodging but for the life of me I cannot dodge Nemesis' first form when he punches. I just found it very odd and astounding that people on the leaderboard can dodge him without even seeing or hearing him, as-well as the tentacle dudes.
P.S. I used the infinite rocket launcher for most of the encounters, I'm not that good at the game, lol. Heck, these people are dodging literally everything with zero effort, how is that skill even possible?
It's not exactly hilarious though, it's just a statement that you guys think it sucks. And it's not like Square Enix will collectively come here to laugh at themselves, lol.
Are we still keeping this background? Come on, the game isn't for everyone, but by this logic we might as-well just make every game the same background because not everyone will like it.
And in-case the context isn't clear here, the background of /ffx_2/ is literally a photograph of Final Fantasy X-2 in a rubbish bin.
Haha, oh I assumed he named himself World Record for the lulz.
I clicked the notification that says it was beaten, but when I clicked on it, it said "No Video :(", are videos not required?

Lancashire, England


