As long as you don't have a button mapped to two different things, or multiple buttons mapped to the same function you should be fine.
前回の投稿は、Google翻訳を使用して日本語に訳しました。訳文に不正確な点がありましたら、ご容赦ください。
『ロックマン』シリーズのコミュニティでは、通常 https://megamanleaderboards.net/ をメインのリーダーボードとして利用し、こちらのサイトは補助的なものとして扱っています。ただし、MMRTAおよびspeedrun.comのいずれにおいても、『ロックマンX6』に関しては、ゲーム内タイム(In-Game Time)を主要な計測方法として採用しているという特性から、全バージョン共通の独立したリーダーボードが設けられています。そのため、『ロックマンX アニバーサリー コレクション』版の『X6』において「全メダル獲得(All Medals)」カテゴリを新設したい場合は、各リーダーボードの管理者(モデレーター)に対して申請を行う必要があります。speedrun.comのリーダーボードは https://www.speedrun.com/mmx6 、MMRTAのリーダーボードは https://megamanleaderboards.net/index.php?game=17 にてそれぞれ閲覧可能です。
リーダーボードに関する議論や質問を受け付けているMMRTAのDiscordサーバーは https://discord.com/invite/HEvCjrY にあります。MMRTAにおける新規カテゴリの設置について相談される際は、こちらのサーバーをご利用ください。
The Megaman community typically uses https://megamanleaderboards.net/ as it's main leaderboard and this one as a supplementary one. However, On both MMRTA and speedrun.com, X6 has its own leaderboard that is shared across all versions due to the game using in game time as the main timing method. You would have to petition the mods of those boards to create an all medals category for X6 on X Legacy Collection. The leaderboard for speedrun.com is found at https://www.speedrun.com/mmx6 and the one for MMRTA is at https://megamanleaderboards.net/index.php?game=17
The MMRTA discord for leaderboard discussions/questions is at https://discord.com/invite/HEvCjrY which is where you would want to ask about a new category for MMRTA
Yeah, it's fine. I'll add PS5 as an option.
For future reference, Jaek and I were talking through a two Star Rod run yesterday and it really doesn't seem like it's going to be viable. Absolute best case scenario would be 8 minutes per star rod, perfect volleyball for around 1:08, basketball for around 1:08, and at least 60 seconds to collect the final star rod and kill the final bosses. None of that includes crystal despawn time or level transition time which will probably add at least another 2 minutes (probably more honestly) to the run.
If you are having issues with the autosplitter you could try changing line 22 to the following and see if that fixes it:
int memoryReference = memory.ReadValue<int>(codeOffset) + (int) codeOffset + 0x04 + - (int) libretromodule.BaseAddress;
In the submission rules for 2 Player there is a line stating "If one of the players game overs the run is invalid. Two players must be present throughout the duration of the whole run. I have two questions about this:
- If one player game overs, if they immediately steal a life is the run still valid?
- Can an intentional game over be taken in the event that a player game overs/ no more lives are available to steal?
Looking at some of the 2 Player runs it looks like both 1 and 2 are allowed, but I'd like to be clear on the rules before starting learning the game.
I'm currently only doing co-op runs, and I'd prefer allowing people to rejoin when they want vs forcing them to immediately steal a life.
For full transparency I usually game over in level 8 and wait to respawn till after the climbing sections, so requiring an instant respawn would likely invalidate the runs I'm a part of.
Tracking version may seem unnecessary, but sometimes there are major changes to the way an emulator works or performs. In cases like that, knowing which version a run was performed on may be necessary for adjustments or additional restrictions.
As far as allowed emulators go, both Xebra and Bizhawk work just fine for me, and Bizhawk is still an extremely popular emulator. I've never really played around with Mednafen so I can't really speak to it, other than that I believe one of the PSX Cores in Bizhawk is based off of it.
I agree that DuckStation is likely going to be the preferred emulator going forward by runners though.
Black Zero is explicitly allowed because it's just a cosmetic change. Please stop trying to stir up drama. See this thread from over a year ago: https://www.speedrun.com/mmx4/forums/w1pfp
These rules predate me being moderator, I'm just enforcing them. There's no reason to personally attack me because you disagree with them. Please be more respectful in the future.
Your run was submitted originally as "PS1" without the emulator checkbox being checked despite clearly being performed on an emulator. Also no emulator or version was specified in the submission notes which is required per the rules. I specified what was required when I rejected your run. Your new submission is still lacking an emulator version. Please edit it to include both the version number and check the emulator checkbox or it will be rejected again. Next time please read the reason your run was rejected.
Relevant rule which can be viewed by clicking "Show Rules" on the leaderboard page.
"If playing on emulator, emulator name and version must be specified in the comment."
1 up counter is increased by dying to Sawbones. Trophy counter is increased when the hurry up timer plays, but the amount required to spawn the trophy also goes up as the game goes on. I try to take some advantage of this in the warpless run, but it's really hard to route in trophies due to the counter possibly increasing after a level is cleared but before the level moves on.
There's no official BBP2 discord, but I've disassembled the game and discussed it quite a bit in Jaek's discord. There's a lot of stuff I've found/mapped out if you're curious.
Put together an autosplitter for Retroarch that splits on screen transition after all major and minor bosses, and on last hit of Pete. You can find it here for anyone interested: https://github.com/Johnny-Go/Autosplitters/blob/master/MagicalQuest3Autosplit.asl
Put together some warpless routing ideas here: https://docs.google.com/spreadsheets/d/1-gsUcZPrx6DMBDGrNhJcn5BBJOYf29_lj2GngUxrl9A/edit?usp=sharing
Here's a new guide for X 100% which is basically entirely up to date: https://www.youtube.com/playlist?list=PL3TS9igI6II4394D2QnXWZR_krNolppMr
Here's an older guide for Zero 100%, I think it's pretty accurate still:
I currently only run Power Battle, but in my opinion having default be the main category makes the most sense, at least until there's enough interest in the other difficulties to warrant splitting them up.
Showing settings/dip switches should be required for basically any arcade games IMO.













