Kommentare
NetherlandsJenteJ1 year ago

I think the Wii version deserves a leaderboard, but what would be the categorys? Fail% doesn't add any speedrunnable mode. Maybe career mode? Tbh this game just isn't made for speedrunning. Battle mode only gives a few seconds. One of the minigames? You can do volleyball till 15 points but again only a few minutes at most. The songs normally end up to either doing nothing or just winning without a way to speed up. And if you set certain requirements like 'you need to get A rank on all songs in the game on hard as quick as possible ' it feels like forcing a highscore based in a speedrun one without any speedrun strategies.

Off topic; are there any leaderboards sites that have the Wii version of this game?

NetherlandsJenteJ1 year ago

I've said a bit about it in the Discord. Don't think I can post videos/pictures here.

But in short: Between the third and 5th gate (I don't remember anymore) you can speed up and jump at the (pretty sure it was blue) fence. I think it was a fence at the right When you land you jump on the fence again by how the hitboxes work. And then when you land you are in a state where you live very slowly forward and you don't automatically accelerate. I got 7½ minutes moving very slowly that way.

The_Challenger99 gefällt das.
NetherlandsJenteJ1 year ago

Do you know what happens Romario if the timer is full? If the time in 59:99.999 in a event, will it stay that way, count further then 60 minutes, or reset to 00:00.000?

I've found a glitch in Alpine Skiing😏

L.R gefällt das.
NetherlandsJenteJ1 year ago

This is my replay of it I will get one of ghost hopefully tomorrow

The_Challenger99 gefällt das.
NetherlandsJenteJ1 year ago

It is not a TAS, but I can show you (at least parts) of my ghost with a 40.094 if that helps?

The_Challenger99 gefällt das.
NetherlandsJenteJ1 year ago

That's why I advice making a Category Extensions board. It wouldn't hurt the main boards in any way, and we can put all kind of weird/strange ideas we like there. Needing a run before it is a board is a great idea

The_Challenger99 gefällt das.
NetherlandsJenteJ1 year ago

Usually those categories don't have much people playing them, the one in the video even had no one else ever done it. While I think it deserves a place, maybe we should look in making a category extensions board? We could add party mode, all events easy/normal/hard, ghost mode, all skiing/all skating events, all dream event or other ideas that came up here. But that would require people actually wanting to run it

NetherlandsJenteJ2 years ago

That's probably why it only works in a jump. I can test if jumping normally (with swiping upwards) works but I don't think so. Oh and by the way do you know if the superstar item speeds you up like in Mario Kart?

NetherlandsJenteJ2 years ago

Do you know on what difficulty you played in this ? On easy I just got excactly the same. Opponents are DK, Yoshi and Sonic, but Wario threw the blue shell for you

MarkuzZz gefällt das.
NetherlandsJenteJ2 years ago

Small update, this also works in Intensive Shortrack when your are exhausted and don't have anything in your heart. But it doesn't seem usefull in Intensive Shorttrack

I also found this in Intensive Shorttrack: . No idea if it's faster

NetherlandsJenteJ2 years ago

That would be really helpfull. Starting position doesn't seem to matter and there are a lot more ways to start. Don't have the time to do it with all characters though. I am going to look how the characters in medium and hard 'work' later though

The_Challenger99 gefällt das.
NetherlandsJenteJ2 years ago

At which specific times do we need the opponent? Of course it depends on what you want to achieve and what's achievable for you. 35.000-36.500 is a great goal? Then I can calculate back tomorrow to when the opponent needs to be in the turn (hopefully. Will be the though). Then I can follow all 20 characters with the 2 most likely boosts and pin down the few possibilties in easy. Again I am now only debunking easy mode, hard will have much more opponents aviable (and maybe harder opponent patterns)

NetherlandsJenteJ2 years ago

Edit: this became much longer then expected. I don't say anything usefull here just skip it. Tldr: a lot of fighting out which opponent characters are possible

If we could make a map with opponent 1-20 + starting place ABC and difficulty αβγ and select like time: 34.000-36.000 and look which opponents are in the right above turn it would be so much eassier. I feel it's part random but also part set for the character. Can't confirm it but feel like the boost deternines how it will skate. So if character 17 on γ (hard mode) has no boost it will always go one route and won't change unless there is another opponent in CPU 17s way. Will first do some more tests on easy and normal mode. If we can debunk them as possible there are only 19×18×17=5184 starting possibilties. If we can delete a few characters as possible (for example all power types) we only have 14×13×12=2184 possibilties (if the maths are right). And then we have the multiple kind of boosts. I think there are 5 but that's a guess. 2184^5= 4,96893334×10^16 So like there are a lot of possibilties and some are more likely then others (Luigi might be possible with 2 boosts, Eggman with 1, DK with the rarest etc.). Best would be doing enough test to understand it and cross out as much characters as possible (but again lot of effort because of the 3 starting places)

Top avoid posting a lot of threads I will (maybe life) update my finding on opponents here) 22:54 - Easy opponents always go for the most inside of the track except A third lap left under B 4th lap left under and boost (can't use this) C when there is another opponent Bowser (most right) on easy can come at the right time. We need a character that is also at that time at the turn. Then using Bowser is a possibility. I am thinking about Vector + Bowser

So with the exception of scenario C we can strips through easy mode

23:02 - Bowser third place also gets there on time. Starting place seem to only have effect at the start (time) and the opponent keeps following the programmed way. Also there seem to be 3 start boosts for opponents with starting. Too late. Ok. Yellow but not extremely good. Maybe there is another good start with less RNG. We should get names for the start TLDR for this part: we need to find another character that gets on time at the turn on easy (and track which start).

23:04 - there is als a very very late start

15:26 - Mario is a option but is too fastfor Bowser. It also looks like DK had different pattern on easy mode, but he is the only one. Keep reseting (hopefully for Vector and Bowser)

15:43 - it's a nightmare to figure it out on easy. Let alone other modes. For example Blaze is usually too fast, Bowser Jr. is often too fast but when they are both on the ice they bump against each other this slowing down and making them both viable. Bowser and Vector (and maybe Mario and DK too) seems to be the most viable characters, but even for them it depends on their starting boosts (I now know there are 3 slow boosts (slow, late, waiting till you het pushed), I think there are 3 yellow boosts, and 2 starting boosts without yellow (might be 3). Luckily the difficulty makes some almost impossible but this strat will require both the right characters Ans RMG

23:29 - on easy all Speed and Techinic characters are too fast. Power and all round are possible, with Bowser and Vector often being on time and all rounds less. But depending on boosts all Power and All-round characters are realistic

NetherlandsJenteJ2 years ago

You can only boost last lap. I don't know if you can boost, refill your heart and boost again but I think we should stay at 1 extra boost first. A chain of boost might be possible but is really really technical Getting it without waiting is hard since I don't know how the opponent moves (I think it is possible to track them all but don't know if your movement matters and if that's possible in a emulator). Hard difficulty seems to give the best chance. Video as forward example wasn't great, Will make a new one today or tomorrow

This is basically the Idea: https://cdn.discordapp.com/attachments/842797764055662615/971865700643774484/IMG_20220505_220539.jpg

Another benefit is we can go faster in the laps before, only keep a very low amount of HP in the heart and do a very short boost at the last turn

RemyMS gefällt das.
NetherlandsJenteJ2 years ago

achieved it now with a forward boost! I think the power of the boost can be greater when you dash before the opponent and then get hit but this also works. Now we need to find a opponent that: A Doesn't always take the most inside of the track on our last turn B That also is in the turn when we need to boost (and which difficulty)

Edit: finding such opponent is incredible hard. The tactic itself isn't hard when the opponent is positioned right. You can steer a bit when you boost

The_Challenger99 gefällt das.
NetherlandsJenteJ2 years ago

Ok so I encountered this

I think we can use this but instead of getting pushed backwards we het pushed forward. In the real try it looked much faster then the replay. It is only possible when we are 'out of heart' so we need to boost, come before a (big?) opponent and get pushed forward. I am going to sleep now but would like ideas about it from other people

NetherlandsJenteJ2 years ago

How much time did the shell boost in the draft Idea video help? It doesn't seem much faster, but I think with a better angle you can be faster

NetherlandsJenteJ2 years ago

If multiplayer isn't allowed wI don't think you can time it well enough. It's still ainteresting concept but we need the second person to throw a red Shell (assuming that also works) or someone a blue shell at a specific moment we are in the air. You can see when a item get thrown and calculate to some point when it hits you, but will be very RNG dependent

So is multiplayer and emulator possible at the same time? That would make testing so much eassier. Tbh I don't see where on both tracks out of bounds can help, I only see it usefull at the end of both event

NetherlandsJenteJ2 years ago

(I never used a DS emulator before) Does multiplayer work on emulator and can you control both? That will indeed be the eassiest thing to check. And I think it at least saves in both Ski Cross Racing and Dream Snowboard at their latest jumps at worst.

Then the question is, is multiplayer allowed? Doe multiplayer save your time?

Edit: do we have pictures of the full maps?

NetherlandsJenteJ2 years ago

Can we play any of these 2 events in multiplayer? That would mean we can fire shells whenever we want. Although Indiunt it will have that much practical use, maybe last lap in Dream Snowboarding when you fly just before the finish

JenteJ Informationen
If you have any questions about a run or guide I made, you can message me here, or Discord for a faster response
Beigetreten
2 years ago
Online
5 days ago
Läufe
77
Gespielte Spiele
Mario & Sonic at the Olympic Winter Games (DS)
29
Läufe
Mario & Sonic at the London 2012 Olympic Games (3DS)
27
Läufe
Sonic at the Olympic Games (Java)
Sonic at the Olympic Games (Java)
Letzter Durchlauf 10 months ago
8
Läufe
Dora's Cooking Club
Dora's Cooking Club
Letzter Durchlauf 1 year ago
5
Läufe
Mario & Sonic at the Olympic Games
Mario & Sonic at the Olympic Games
Letzter Durchlauf 1 year ago
3
Läufe
Sonic at the Olympic Games Tokyo 2020
Sonic at the Olympic Games Tokyo 2020
Letzter Durchlauf 11 months ago
3
Läufe
Sonic Adventure DX: Director's Cut
Sonic Adventure DX: Director's Cut
Letzter Durchlauf 11 months ago
1
Lauf
Sonic Frontiers
Sonic Frontiers
Letzter Durchlauf 8 months ago
1
Lauf
Moderierte Spiele
Sonic at the Olympic Games (Java)
Sonic at the Olympic Games (Java)
Letzte Aktion 10 months ago
12
Aktionen
Dora's Cooking Club
Dora's Cooking Club
Letzte Aktion 9 months ago
4
Aktionen