Threads
Madrid, SpainJasu142 years ago

I've seen that some players have difficulties with the final time of their runs.

I'd like to explain it with images to clarify for future runners or mods.

-- Beginning of the run -- In this frame, Crash is finnishing the first animation. The timer is NOT running right now. I recommend starting with -2.5s on the timer to increase precision. https://ibb.co/Qj3mH73

In this frame, timer starts running. You gain control on Crash at this moment. https://ibb.co/FHDtdqb

-- Ending of the run -- In this frame, Crash has not taken the power up yet. It is very close. https://ibb.co/4WfFFV9

In this frame, the power up inits an animation, proving that the power up has been taken. At this moment, timer stops. https://ibb.co/V3PYjc6

I hope it helps!!

MrZipsi und Edumüllich gefällt das.
Madrid, SpainJasu142 years ago

Due to recent Finnish competition, the rules have been updated.

Milliseconds are now required for runs under 4:15. The simplicity of this 2D game can lead to too many ties, so we will consider the milliseconds when the times are better than 4:15.

Now timer starts when the player gains control on Crash Bandicoot (when he ends his first animation and faces right). There's a little inconsistency in the creation of a new game. This way timing will be precise.

I hope you like this changes and grind this game to the limit!

VyZiXeN, Casu, und Edumüllich gefällt das.
Madrid, SpainJasu142 years ago

Hey! I played today all grand prixes and I see there is no category for that.

What do you think? I think it could be a good category for Racing, instead of focusing on adventure mode

Edit: Here is the run if you wanna check it:

0lhi gefällt das.
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