Kommentare
CanadaHypertxt24 days ago

There'll be a future update that should detach the multiplayer aspect from those eggs soon, but I don't know what that entails currently - as of now I agree that it's rather annoying.

For now, there won't be rules/restrictions on them but that will likely change when the aforementioned update releases.

Thread: STEEP STEPS
CanadaHypertxt3 years ago

whoop forgot to remove that

it's gone now

CanadaHypertxt4 years ago

I never said mods should be paid; I'm saying most people wouldn't find it worth their time to do

Edited the original post to clarify this, sorry for the confusion

Neongreenpibb gefällt das.
CanadaHypertxt4 years ago

you're on the 10th page on the queue. to be specific: run 96 out of 193. we're not going to bump your run ahead of everyone else waiting because you can't be bothered to wait for someone to verify. did you not see when submitting runs it says it takes 1 to 3 weeks to verify? either you don't understand at all how this works, or you're super impatient, considering your account was made just over a week ago with no prior runs before this game

besides, getting extra mods isn't going to help. that's like saying print more money if people are poor; yes, it technically works, but that will just cause more problems than it solves internally (since they will just end up being inactive anyways, so what is even the point?), and a large majority of people within this community arent interested in verifying since it's a volunteer thing and they would have to make time to do this, and the ones that are interested either have very little experience with the game (or moderating in general) or have simply fallen out of the game. perhaps in the future if there is an interest for moderating such a game, but as of right now we are using the cards we are dealt with

stop being entitled and wait like the majority of people who submitted runs

Ivory, supercrazestar und 2 Andere gefällt das.
CanadaHypertxt4 years ago

considered

(regarding the ILs, those were made about two years ago and haven't been touched since, and zone runs are already used as full game runs)

CanadaHypertxt4 years ago

No Jumping Zone (formerly No Jumping Obstacle Course) received a massive update today in terms of stage design and gameplay mechanics.

Because of this, all previous runs when the game was still NJOC have been archived, and the current leaderboard has been reset. Rules have also been changed to reflect this.

That is all.

CanadaHypertxt4 years ago

I meant to say 16, as Jungle Escape can't be completed.

Prison Break Treasure Cave I Hate Mondays Cabin In The Woods Elevator Escapades Underground Facility School Escape Bank Heist 007 Escape Artist Enchanted Forest Twilight Manor Theater Escape Reactor Breach Lava Laboratory Meltdown

There are two that can be played but have some problems:

Mission Musician (only escapable with an /e dance2 clip, only found in Glitches category) Jungle Escape (playable but can't be completed, removed from leaderboards)

kingdinocharge gefällt das.
CanadaHypertxt4 years ago

Updated the full level rules for the full release version of the game. There are 16 completable rooms that are possible without glitches (17 with glitches, the extra one being Mission Musician).

Keep in mind if this game ever gets updated in the future to fix broken rooms, the runs will need to be removed.

Edit: 16, not 17. Whoops.

CanadaHypertxt4 years ago

Adventurer's Pack is broken entirely

Only two of the three maps are playable, and both of those maps are unable to be completed (one has a working timer, while the other doesn't)

kingdinocharge gefällt das.
CanadaHypertxt4 years ago

there used to be another "escape artist" room around the beta stages of the game. pretty sure it was removed in the full release.

these two are different maps and shouldn't be combined

CanadaHypertxt4 years ago

timing starts when you get speed

TheSecondTry und Ivory gefällt das.
CanadaHypertxt5 years ago

Rules can be found under the "Category Rules" section when viewing the rules

Ivory gefällt das.
CanadaHypertxt5 years ago

the runs had hp damage, so it was possible to unintentionally damage boost from the physics at that version

(also there's no way to verify for sure if any other factors changed, so as a precaution all runs prior to 1.0.2 were removed as well)

CanadaHypertxt5 years ago

[Apr 5 2026 Update]: The runs listed below have been readded to the leaderboard following the Game 2.0 update.

If you had any runs submitted and verified before Game 1.0.2, they had to be removed due to a change in the game's physics, making some skips impossible to do. Archiving these runs in a separate sub-category would make the leaderboards more messy than they already are, so the decision has been made to remove them.

Rules have also been changed to accept runs attempted on Game 1.0.2 or above.

The full list of affected runs can be found below:

CanadaHypertxt5 years ago

Coils - edit: added Chance Points - will never happen, too much RNG Boss Speedrun - IL levels exist Boss Rush - basically marathon mode No Bans - won't happen for the same reason as chance points

Ivory gefällt das.
CanadaHypertxt5 years ago

That would get messy quick on paths such as Crazy, Adventure, and Challenger (especially the latter)

Elims und Ivory gefällt das.
CanadaHypertxt5 years ago

Added as a resource under tools

CanadaHypertxt6 years ago

For the first one, these were the rules set by the creators before the speedrun page was created (refer to #speedruns in the discord server)

As for the second, because they were accidentally flipped around

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