Kommentare
Lauf: Akane
SwedenHexe1 year ago

congrats on the run! I minimally adjusted the time based on youtube frame timer

( https://slashinfty.github.io/yt-frame-timer/ )

Thread: The Site
SwedenHexe1 year ago

Oh I didn't think of using the milliseconds for score, that would work quite well for us actually! Thanks!

YUMmy_Bacon5 gefällt das.
Thread: The Site
SwedenHexe1 year ago

Hi there, I'm a mod for a pretty obscure indie game that doesn't have its own highscore leaderboard built-in, so we're mostly tracking through discord. It's super finicky and annoying to do, and since we require video proof of the score as well (just like we do for speedruns submitted here) it would be super neat to be able to just let people submit their scores here in the same place as the speedrunning records, and having them be validated by the same mods who check the speedruns.

Is there a way to make a subcategory for scores and switch leaderboard type from time-based to score-based? Or something like that.

Lauf: Akane
SwedenHexe1 year ago

Great work!

Thread: Akane
SwedenHexe3 years ago

I've tested a bunch, and it seems like the faster you kill them, the faster they come. I think the game aims for a certain amount of enemies in the arena, and spawns more if the number isn't reached. For example, if you don't kill the first four, nothing will spawn. Only when you have a kill count of 3 will the game have 5 enemies in the arena. At 4 kills, it'll aim for 6 enemies, and so on. Which means killing them as quickly as possible after spawn is the way to go in default%, with pistol if far away. In any% it might be more efficient to save dragon slayer for more enemies.

SwedenHexe3 years ago

haha this is great

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