I made a simple auto-splitter that starts the timer on new game and splits on entering the overworld map. So it splits when finishing a level, but be aware that exiting a level prematurely also causes it to split.
It splits a second or two before the screen completely fades to black, so it's a bit different from what we were splitting on before.
For the ending I manually added 5.0 seconds from when Odokuro (final boss) gets the final hit to line up with when the screen fades to white. A bit jank, but seems to work fine in practice.
(You can get the autosplitter via LiveSplit's Splits Editor window)
I found 2 more cool things ^^
It's a bit silly, but you can jump off a coin to reach the 12 box. I let the tanuki take a 2nd coin so that he pushes the dropped coin to the correct position. Whether you pick up the coin you jump off is a bit inconsistent, so I make sure to jump on the right side of the tanuki's head. This ensures you get the coin from the tanuki and you want at least 1 coin going into the next section so you can break the 2 box.
Using the inf. box jump you can push the water up to the foot instead of waiting for it to come down
I realized that you won't stand around the start of levels if you hold a direction after the screen looney tunes shrinks into black & level starts loading, rather than right after pressing the button.
Yes, I find it quite annoying how you have to wait before you can start holding right ^^'
I think you might be right about the bridges; it is certainly true that walking up them is slower. Though my superstition says you can get a little speed boost if you fall and land on corners/slopes like the ends of the bridges, but I'm not sure if jumping can allow you to carry that speed longer or not.
As for the kappa, I know you mentioned it being possible in your first post but I wanted to share how I do it since I have quite good success with it. It is important to have good horizontal speed and not hit the box when you knock into the kappa, and for the jump off the block, don't hold any directional buttons until after the jump. (Plus if you fail once it doesn't lose time yet compared to getting 3 coins)
That is an elegant Tanuki Town! I facepalmed from how obvious it seems in retrospect. The jump from the rice barrel (jar) is pretty insane, yeah. Any tips on breaking the 2 box? I only rarely manage it.
You can get over the kappa quickly and easily by jumping into him twice (which moves him backwards) followed by doing a neutral wall jump. Saves a bit of time over backtracking for the coin, plus you don't have to worry about getting rid of that extra coin. Regarding the 12 box: Riding it completely on the corner is a bit too much for me, but I have found that you can similarly push it fairly hard while jumping into it so it doesn't require setup.
I realised Cloudjumping is surprisingly easy. I can even do multiple in a row like in the video fairly consistently. So even if you collect a coin or two, it is not a big problem.
After introducing the lantern, I did wonder which cave approach would be faster. I simply kept going east because with the autoscroller it used to be faster. With the new Onsen cycle I'm sure west is faster! (even with the on-average 2.2s that it takes to farm money for the coin)
Thanks for the insight on Giri box; I will try it some more.
I was happy to see the cool stuff you discovered when I started to run this game, so thank you chump_change!
I thought I should mention some stuff I found as well, most of which I applied in my 19:15 run I just submitted!
Big things:
- Kappa Bashi Forest to unlock Tanuki Town instead of doing Doro Doro Field twice saves ~20s
- Chochin Cave East auto-scroller is ~10s faster than West, and Volcano is about the same time as Onsen.
- Getting a lantern to run through the Cave is faster still! (~30s including time taken to farm coins/buy lantern) And you don't have to bear the drudgery of an auto-scroller :P You can farm the coins pretty efficiently in Doro Doro Field. Imagining a route for the No Secret Exits category helped me come up with this.
Small things:
- At the end of Tanuki Town, can push the block off the button from the far side if you push on the top right corner.
- After the first nose hit on the oni at the top of Sukui Falls, you can intercept the Kappa on the right, which keeps the block in a better position to jump off.
- In Kubinashi Station after each stage of the fight you are blocked from going to the next screen for a while, but if you go off-screen by falling down fast enough you can skip this. Only useful at the end so you can get the remains faster. (I didn't manage this in the run)
Weird warp glitch with probably no use (around 55s into video):
I was gonna say "Oof." but I found you can collect 17 coins and reset in roughly 7 seconds in Dorodoro Field, coming out to 3~4mins of farming which isn't as bad as I thought initially.
The idea that it's possible is pretty cool, but unfortunately it doesn't deviate much from Any% which imo misses a lot of the best parts of the game and has too many autoscrollers :P
I'll look into routing a 'Miko' category where the goal is to get the miko outfit. You'll have to collect a bunch of golden cats which has interesting routing potential...
P.S. Thanks for verifying my run ^^*
I was curious about what the empty No Secret Exits category was about, so I tried routing it...
Am I correct in concluding that you have to farm 500 coins for this category? Because it seems that you can't access either Sukui Falls or Haikyo House for the Yokai Remains there. And you can't even abuse the coin rain in Kasa Kasa Grove, since that is also behind a secret exit.








