To those who are unaware of these three costumes, they are unlocked if you have them in the prequel, "Box Boy!". They each have unique abilities that can change the run. The wizard can have one more box per set, the ninja moves faster than normal costumes, and the rabbit can jump twice as high as Qbby and the other costumes
So a question me and a couple others have is "What should we do with speedruns for Punch-out!! Featuring Mr. Dream". An idea I have is to answer this question, we make PO Feat Mr. Dream a different game. The categories for the game would be the same as MTPO but with different sub-categories for NES, 3dsVC, WiiVC, and the upcoming NES Classic Edtion. So any differences between the versions are accounted for. I would submit the game on this website however I do not actively run PO and I am not fit to moderate a PO game. So how to you guys feel about this idea?
[Removed Challenge]
So me and my friend found each other on For Glory and tried doing the Jigglypuff challenge and getting good runs. While doing this we had some questions.
How do we time the challenge?
It does not specify how to time the run, so we assumed it was in-game time and treated it like the green fox challenge.
How do we define a correct rest?
Does a rest count if it hits someone while they are invulnerable. Our runs had an average of a 2 second difference if we hit them while they were invulnerable vs if we waited until respawn invulnerability ended.
Will a run count if it is with a friend?
No rules say anything about having a friend play. It took us about 30 minutes - 1 hour until we found each other on For Glory and about another 2 hours to perfect the runs. Obviously runs with friends would require proof that it was in For Glory.