Kommentare
Thread: STEEP STEPS
CanadaGrump3 years ago

also, where'd the any% category go?

Thread: STEEP STEPS
CanadaGrump3 years ago

very good any% strat

Thread: STEEP STEPS
CanadaGrump3 years ago

u can pull off some neat tricks with other players and 2 ladders sooo

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CanadaGrump5 years ago

e

BeckGamesYT2 gefällt das.
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CanadaGrump5 years ago

we spend 25 hours a day and 8 days a week practicing it for 11 years a decade 11 times a century

BeckGamesYT2 gefällt das.
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CanadaGrump5 years ago

ok enjoy your totally real mod that i definitely gave you

CanadaGrump5 years ago

say you're on red team, you move a green/yellow/blue spawn beisde your spawn and have everyone gather around. Once you kill the 9 people with a bomb the 10th person will just spawn beside you and you'd sword them

CanadaGrump5 years ago

but it is a great category to do when you're hungry, great fried egg on my PC after that

CanadaGrump5 years ago

Private server kill runs are a test of your teammates PC's and your own PC. Chaz had like 8 alts using 100% of his GPU and my computer was being fried trying to handle more than 10 kills per second until it dropped to 1 fps and barely made it

CanadaGrump5 years ago

Ok I just finished retiming all the public server runs so that's done. There may still be some inaccurate private server times we need to fix

1. und chaz445u gefällt das.
CanadaGrump5 years ago

In my opinion it's a little messy but it will do for now

CanadaGrump5 years ago

They still have runs, we are working on retiming and moving them right now. The duplicate categories will be removed soon.

CanadaGrump5 years ago

We're in the process of retiming them?...

chaz445u gefällt das.
CanadaGrump5 years ago

The rules are basically the same, but they are slightly altered to prevent loopholes

CanadaGrump5 years ago

toop played doomspire 25 hours a day everyday took half a second to moderate runs as soon as they were published and has correctly timed rules with perfect categories

CanadaGrump5 years ago

@1. On doomspire fps unlocker only affects the win message to pop up by a few milliseconds and considering how rng the tower falling is, that will most definitely take up more time than an fps disadvantage. It's 99% more reliant on your performance and rng, not some few millisecond disadvantage. If this really became a problem there could be seperate categories

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