Threads
Foulco2 years ago

Hello!

I have been thinking to maybe come back to this game and I was looking at random IL. Some of them have "offset starting frame" in some case, causing to be 1 frame slower/faster (depending how you see it). That "offset starting frame" is something that I did mention at that time to some people (but most probably forgot about it). It only happen for level that are inside other level because of how the timer code works.

There is a difference of 1 frame if you started the timer code before entering the sub-level versus started it before entering the top-level. (Or something like that, I don't 100% remember the details)

I did not check all IL time for star in level with sub-level. (maybe later) But, I checked for : Creepy Cap Cave Star Replica I compared all runs from the frame where the black star transition is exactly covering half the timer. Which is : 0.40 or 0.43 : depending if you have the "offset starting frame" or not

I will use 0.40 as the "correct" value A mod can feel free to double check, but here are my results: (NOTE : For youtube video, you can press "," or "." to frame backward/advance)

EDIT : Formatting keep breakings... so I made a google sheet for it instead.

https://docs.google.com/spreadsheets/d/1VYd66yEBs6hFOr7ozX8tV7kP2Anwn7yyFI-t2_0FhZ4/edit?usp=sharing

Foulco5 years ago

Hello,

I was wondering if there is a place where there is all the individual level speedrun WR, I would like to see if I can beat some challenging time :)

I sadly just found out about this game some days ago, and I am loving it! But well, this game is about 9 years old, so I am a little late to the party...

If there is not anything, well, maybe I could try to start something on a Google Drive Sprite Sheet for now, and try to ping some people if they would be willing to help to add there time, or something... but might not be worth the effort, since there is probably close to no one at the moment (except me) playing that game haha.

Katakana gefällt das.
Foulco9 years ago

Hello!

Video Here, explanation after!

Alright, so, this glitch is not RTA friendly for the moment but I am trying to find a way to make this work.

Still not sure what are all the conditions for this to work.

If some people would like to help to hunt this glitch down, would be appreciated!

Some observations :

  1. You need to buffer a pause while the mini-boss is doing his death animation, when the pause happen, you need to buffer another pause (Not sure if you buffer it or need to be perfect timing)

  2. Position SEEMS to be important for the reason that I was able to get the glitch multiple time at the position in the video but not anywhere else so far.

  3. It is a 2 frames window (or I think?) because sometime you will have a full black screen with only the dungeon selection and sometime you get the one in the video.

Fun Fact You soft lock if you select any previous Dungeon (Because the door to start a dungeon will be close since the flag will be TRUE because you finished the dungeon already, and you will be stuck in the overworld)

Also need to know if people would want to allow the glitch or not for any%..

Foulco9 years ago

EDIT : Like excepted, something was wrong, was using the PAL Version. This thread can now be ignored, <.<

I started playing SMB1 2-3Hrs ago (watching darbian any% guide) and he explains that to be faster by 1 Frame Rule you need to do only 2 backward jump and bump on a wall instead of 3 which is not safe since each "bump" move your X position at max by 10, which you need twice to get a X position of at least 132 which then after, to enter in the pipe, will need to be frame perfect.

So, slow method = 254, fast one = 255, Right? (Not 100% sure since 1 time = 20 frames and the Frame Rule is 21 apparently)

Current WR and Second Place use a 3 "bumps" method and enter the pipe at 254.

Testing stuff, I am currently using a 2 "bumps" method that , from multiple testing, give me a X position of minimum 133 and on average, X of 136, up to 139, which make the frame perfect pipe entrance not that hard since it does not need to be pixel perfect anymore.

I would like to know if the video below with the setup, is valid or did I forgot some factor that I do not know about this game that will make this 2 "bumps" setup invalid for a run.

I am a little confuse because the setup is so simple and stupid and it is way easier then doing a triple backward jump and should be faster by a Frame Rule compare to the current top records of this game.

Foulco9 years ago

Would it interest people (other then myself) if there was a section for dungeon RTA?

This is probably not gonna be something that console player like much compare to emulator player (for an obvious reason) but it look pretty fun to me, as someone who prefer short speedrun but optimized one.

I actually created a script for BizHawk that is an automatic timer that split for you for each room, save/load your best dungeon attempt, your gold splits and as well your inputs.

I am pretty sure that I will try and RTA each dungeon no matter what but if at least someone else is interested too, I would like to know what are the rules we are going to follow first for the timing and etc.

I could adapt the script to those terms and then it would be really easy to use for anyone and it would not have some problem about the time this way.

I would like to know the opinion of anyone about this, positive or negative.

As a pseudo-exemple for the timer script :

See Ya!

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