Mini-games can also display precise timing and can be named using the NPC + level name. Has there been any consideration of adding a leaderboard for them as well? Although there are quite a lot of mini-games.

一个发现,用下坠攻击来应对石头人超慢的起身动作,或许也能适用于更多类似攻击部位被遮挡的情况。大部分情况下需要装备林深迷途香氛(增加下坠攻击范围)才能触发,其中的例外是翻滚。
A discovery: using a plunging attack to counter Bouldy slow recovery speed might also work in situations where other attack points are obstructed. In most cases, equipping the Woodland Maze (which increases plunging attack range) is required to trigger it. The exception to this is Plummet.

新问题来了,服装提供的增益效果在 NMG 中允许吗?
Are the buffs provided by equipment allowed under the NMG rules? (Machine translation)

在开关部分加载时间较长的UI时会产生一段时间的无敌帧,所以我想知道在 NMG 规则中是否允许。对于这种轻度游戏,它可能是 BUG 也可能是刻意设计。
(I don't speak English, so the English part was done using a translator.)
I noticed that after opening and then closing interfaces like "Wardrobe" and "Pear-Pal," which have relatively longer loading times, there is a brief period of invincibility frames.So I wonder if this falls under NMG rules. In a casual game like Infinity Nikki, this could either be a bug or an intentional design choice.


China
