slightly adjusted from 44:39.767 to 44:39.800 based on video frame measurements
Additional notes: (will update as necessary)
If you feel like a run can be improved or deserves a more consistent strategy, you can submit a potential replacement run through the same process!
Since this game is early on in its speedrunning lifespan, there are a lot of things that have yet to be organized. One of these is level strats for 100%!
From anyone who is interested, I am looking for Individual Level runs of every platforming level that is relevant to 100%.
Each level will request recordings of Antivirus, Provirus, or Both depending on the category the level falls into! Alongside that, almost every level will request recordings that use MEGA MODE for the relevant category!
I have organized a spreadsheet that can be viewed by anyone solely for this purpose. Be warned that this spreadsheet will have spoilers for level titles and recordings of every level in the game!
For how to submit runs:
- Check the tabs "Side A Routes" and "Side B Routes" in the spreadsheet,
- Use the color-coding key when looking for any levels still missing a run,
- Record a run of the level with a Diamond key + Full Combo (if level is blue/purple), or with an Onyx key (if level is red/purple)
- Submit by sharing your run in this thread, or by sharing and pinging me (DokiNabi) in the official KilaFlow discord server's #best-times channel!
The spreadsheet can be found here:
https://docs.google.com/spreadsheets/d/1lpA7PJcRTx4QoZJxgvY2sTjVouERj4_ZEfE-0DKlTRg/edit?usp=sharing
Good luck and happy strat-hunting for everyone who gets involved!
Based on activity of the board, I want to see when those "pretty optimized ILs" will start appearing! If there's enough interest put into making strategies and routes for the individual levels, that'd be a good sign that Full World runs have some motivation behind them.
For ILs, the most that exists right now is in my 100% theorycrafting efforts. And I can't count that for "pretty optimized" unless I know what others can bring to the table, haha.
This thread will detail any changes to the game's available categories and the game's speedrunning rules as the time goes on! This thread is not meant for discussion, new forum threads can be made to discuss or make requests to moderation.
5/9/2026
RULES:
- Antivirus rules changed to allow starting run from any level, plus any level order.
- Provirus rules changed to allow starting run from any level, plus any level order.
@BamBoy they're pretty equivalent depending on how quickly you bounce. I was just hard fumbling it in this run
Playing a GameCube disk on Wii console is allowed, in the same way that playing the GBA version using a GameCube with the Game Boy Player is allowed.
beating yolkohama on your first try ever is the most cursed part of this run
Using the time of when the "WIN!" text appears, you actually have a time in the 9:33.xx area.
Starting out good, you should be on pace to have a time under 9 minutes with an improvement like this!
Just like me, you struggle on 7 and then make an astounding comeback on 8.
Very nice recovery on level 5, and good work handling my least favorite stage in level 6.
Nice powerup luck in this run! Without the mishap on Level 2 this would've been a solid 8-minute time.
I've spent some time looking at emulator runs as well as trying the game on Dolphin emulator. Playing on emulator allows players to use a keyboard as their peripheral instead of a controller, but no one has done that for a run. (NootAndShoot's GBA ver run is inconclusive.)
What opinions do the community have on using keyboard in the case of playing on emulator? Should it stay as default and be allowed, or should using keyboard be restricted or banned?
I've been looking at the loading time for stages in each home console release, and have found some estimated ranges for loading times. These times I've measured from the player pressing A to the loading screen cutting to black.
Xbox: 21 seconds (character intro cannot be skipped)
Additionally, PS2 can take an additional 1~2 seconds for the elevator screen to load over Xbox and GCN.
It's worth discussing what action should be taken to accommodate for runs on other consoles, since the only accepted runs as of far have been for GCN.
This top post will detail ruling changes on Egg Mania as they are set in place, featuring timestamps for days that changes are enacted. The post will be updated over time as changes are made.
[Dec 7, 2021] Separation of GBA from other consoles, creation of "Over Easy [GBA]" and "Hard Boiled Hard [GBA]" categories
May reject my own run due to input display not registering movement keys.
Video is unavailable. Run will be fully rejected if user cannot provide video for verification.
I looked at the current categories in this game, and I noticed two overlaps in gameplay:
-"Hard Boiled Hard" is played as a part of "All Character Unlocks" because it's how you unlock Yolkohama. -"Bomb Mode" allows any difficulty setting, but completing it on Medium or Hard also unlocks characters. (Sir Eggolot and Poncho)
We have two speedrun categories which can help in practicing a run of ACU. This makes me wonder: Could we have a category based on reaching 1 million points in Solo as fast as possible? This is also the requirement for unlocking Angelica.

Ohio, USA





