Kommentare
Massachusetts, USACrunan4 months ago

The US and European versions of this game are the same besides the title screen. That is why it is broken down by ENG and JPN rather than USA/Japanese. It just so happens USA ver. is more popular.

turbogilman gefällt das.
Massachusetts, USACrunan1 year ago

There are currently three intentional deaths in the route in order to skip portions of the levels before the bosses :) If you can get more points, we might be able to take a forth but I haven't explored that avenue thoroughly yet.

petaQ gefällt das.
Massachusetts, USACrunan1 year ago

In all the Red Helper code saves up to maybe up to 10 seconds over the course of the run. It generates lag during levels and allows for some cooler boss fights. Since it is a code that is within the game that can be accessed without external tools I thought it was permissible for the run. Normally I'd say the code wouldn't be allowed since it goes against the developers intention for the game, but this run already had multiple death warps already, so I thought why not.

petaQ gefällt das.
Massachusetts, USACrunan1 year ago

Yes, you can take a look at Erix33, Master Of Hilarity or my run to see the strat.

Thread: Cloud Master
Massachusetts, USACrunan1 year ago

Heya peta. I'd love to explore some of the nitty gritty parts of the game.

Cloud Master is an auto-scroller where the time saved consists of 2 factors, quick shopping and more importantly quick boss fights.

As a basic strategy - the strongest main weapons are BRB and RR (B-Blue, R-Red) since you can only have 6 total bullets on screen at a given time. BRB is better if you get up and personal with bosses and hit their weak point, but I think RR is the overall better choice, even for TAS. (Requires further testing)

The Crescent Weapon (which you get by powering RR up) however goes through enemies and therefore not getting absorbed by the boss means it's overall a weak DPS choice.

Sub-weapons will require a bit more testing as well, hope to get to doing this some point. Luckily there are duplicates, as well as some useless weapons.

Will update with what I find hopefully this week :)

One note, if you are really good with super fast movement, you can grab all the Fs (Character Speed Upgrades) and make boss fights a bit quicker although this is a lot harder to control your character.

Massachusetts, USACrunan2 years ago

You can reach them by expanding the filters at the top by clicking this button in the top right. Happy Gaming!

Massachusetts, USACrunan3 years ago

GG! Cool to see the helper glitch appear in boss fights, they caused some lag in levels, but can't wait for you to iron that out get a new WR!

JFred99 gefällt das.
Massachusetts, USACrunan3 years ago

Enemy drops are frame based, and each enemy that is killed has "a chance" to drop something. The first four drops will be a small heart, and the fifth drop will be a random item. Getting hit, starting a new level, or taking a death does not alter this counter.

Richtershade, Twinstar, und Burb gefällt das.
Unbekannt
Massachusetts, USACrunan4 years ago

How does everyone feel specifically about 'Normal' being the default TMNT HH? On the one hand Hard% has the most competitive times, is the most optimized, and was shown at GDQ by Turbo and myself. The TMNT IV leaderboard also defaults to hard mode as well. I generally consider JPN Hard mode the definitive edition of the game.

On the other hand, normal feels like it is more inviting to new players, and the item routing / enemy AI feels the best of the categories.

MarthSR, thenesmaster, und
Gelöscht
gefällt das.
Massachusetts, USACrunan4 years ago

It looks like the link may be inaccessible for some users at the top of the game screen. Here it is:

https://discord.gg/7bC9ATTfkJ

Massachusetts, USACrunan4 years ago

Co-Op Level 5 Skip HYPE!

Massachusetts, USACrunan4 years ago

I think we can keep the main category names Hard, Normal, and Easy. Should keep the board a little cleaner. We could allow Duplicate Submissions. If someone runs only Mike for instance they should still be able to submit to the main board. Thoughts?

turbogilman, MegaTallica97, und
Gelöscht
gefällt das.
Massachusetts, USACrunan5 years ago

I was wondering what programs are allowed for online Co-Op. I know Fightcade FBNeo was accepted earlier. How about Parsec? Are there any other Online services that would be acceptable?

Massachusetts, USACrunan5 years ago

Messing around today with button combinations and apparently each character has a back attack which is performed simply by hitting back and attack within a few frames of each other. Percival's is particularly good and I've been rerouting some of the levels to see where this tech can be used. For some enemies you can combo back attack -> heavy which saves time over heavy -> heavy. :)

Below is my current level 2 PB after about a week of running utilizing some Back Attack Tech (1:24 IGT)

Massachusetts, USACrunan6 years ago

I'd be fine with misc. with category extensions (easy, normal, hard), (Leonardo, Michelangelo, Donatello). Probably keep it to 1p1c as well.

Similar to how it's setup for 1 turtle TMNT 1.

BelvaCompany und
Gelöscht
gefällt das.
Massachusetts, USACrunan6 years ago

I was actually thinking about doing Mike runs, honestly :) Other turtles deserve some love

DimDimych, BelvaCompany und 2 Andere gefällt das.
Thread: Kenseiden
Massachusetts, USACrunan6 years ago

Hello,

Wanted to start running this gem but I don't currently have a means to run on real hardware. Are there any emulators that are banned? I was thinking about running on the most recent version of Fusion or Bizhawk.

-Crunan

Massachusetts, USACrunan6 years ago

Today the rules denote a requirement to fight the Minotaur and go through stage 5 for good ending. I've been doing some runs to see if going through 5' (sunken city) and it looks like the times are comparable when you skip saving Annette. How do we feel about modifying the rules to allow for this path as well? (You still get the good ending credits doing this alternative path). I guess this would also bring up if bad ending we would open it up to simply not saving Maria/Annette. In the foreseeable future dropping down into 4' would be faster, but I think it would be a nice nod to potential future runners to try their luck at other paths and maybe a wrong warp might just exist in 4 or 5'.

Massachusetts, USACrunan6 years ago

I was hoping to start speed running this game in November, can we add a new category for Whip Only - Hard Mode?

Tinnue, Desolis, und Burb gefällt das.
Massachusetts, USACrunan7 years ago

I would like to give this run a go if there are a couple more runners interested.

Pear gefällt das.
Crunan Informationen
Beigetreten
7 years ago
Online
2 months ago
Läufe
319
Gespielte Spiele
Teenage Mutant Ninja Turtles: Shredder's Revenge
74
Läufe
Castlevania: Dracula X
Castlevania: Dracula X
Letzter Durchlauf 3 years ago
51
Läufe
Teenage Mutant Ninja Turtles: The Hyperstone Heist
38
Läufe
Knights Of The Round(SNES)
Knights Of The Round(SNES)
Letzter Durchlauf 5 years ago
32
Läufe
Super Castlevania IV
Super Castlevania IV
Letzter Durchlauf 4 years ago
30
Läufe
Castlevania (NES)
Castlevania (NES)
Letzter Durchlauf 5 years ago
17
Läufe
Teenage Mutant Ninja Turtles IV: Turtles in Time
12
Läufe
Castlevania: Aria of Sorrow
Castlevania: Aria of Sorrow
Letzter Durchlauf 4 years ago
9
Läufe
Beobachtete Spiele
Castlevania Revamped
Castlevania Revamped
Letzter Besuch 1 year ago
3
Besuche
Yu Yu Hakusho Dai-Ni-Dan: Ankoku Bujutsu Kai Hen
10
Besuche
Yu Yu Hakusho
Yu Yu Hakusho
Letzter Besuch 2 years ago
28
Besuche
Yū Yū Hakusho Dai-San-Dan: Makai no Tobira
3
Besuche
Lufia II - Ancient Cave
Lufia II - Ancient Cave
Letzter Besuch 1 year ago
56
Besuche
Double Dragon (Genesis)
Double Dragon (Genesis)
Letzter Besuch 10 months ago
305
Besuche
Castlevania II: Belmont's Revenge
Castlevania II: Belmont's Revenge
Letzter Besuch 4 months ago
137
Besuche
Belmont's Revenge: Speed Hack
Belmont's Revenge: Speed Hack
Letzter Besuch 2 years ago
25
Besuche
Moderierte Spiele
Knights Of The Round(SNES)
Knights Of The Round(SNES)
Letzte Aktion 3 years ago
22
Aktionen
Astro Warrior
Astro Warrior
Letzte Aktion 1 year ago
17
Aktionen
Double Dragon (Genesis)
Double Dragon (Genesis)
Letzte Aktion 10 months ago
14
Aktionen
Castlevania III: Dracula's Curse
Castlevania III: Dracula's Curse
Letzte Aktion 2 years ago
8
Aktionen
Vigilante
Vigilante
Letzte Aktion 1 year ago
8
Aktionen
Castlevania II: Belmont's Revenge
Castlevania II: Belmont's Revenge
Letzte Aktion 1 year ago
7
Aktionen
Castlevania: The Holy Relics
Castlevania: The Holy Relics
Letzte Aktion 1 year ago
3
Aktionen
Cloud Master
Cloud Master
Letzte Aktion 6 months ago
2
Aktionen