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Ohio, USACapnClever3 months ago

Throwing this here in case someone is interested in a category that doesn't yet exist. I'd rather not create a new category until there's actually a (planned) run for it, never liked the look of leaderboards with tons of empty areas. (As of this writing it's still pretty blank, but I'm aiming to fill it.)

I have some current thoughts for categories (both full-game and missions) that I may or may not get around to:

  • Any% (Missions): Complete an entire mission, as fast as possible. I could've started with this, but All Challenges is a better demonstration of the game.
  • Currently there are no missions set for "Toxic River" and "Infernal Gate", as there isn't a meaningful All Challenges for them, but naturally those can be added.
  • Changes to what items are allowed. The most obvious is "No Items", where the player has nothing equipped. I can also see items split between those found in missions ("Search-only/less"), purchased in the Item Shop ("Silver-only/less"), or purchased at the Curator Animarium ("Soul-only/less").
  • All Challenges (Full-game): Start a new-save file and complete the game, while also successfully completing an All Challenges run on each applicable mission.
  • 100% (Full-game): Start a new save-file and keep going until it's a 100% file. Timing could have the player return to the main menu to confirm this, but (currently) having the Item Shop and Curator Animarium closed for business confirms this.
  • Might wanna look into Low% (Full-Game) but I think this would force the player to deliberately lose challenges, which includes the time challenge, and therefore have a lot of wasted time in it.

If any of the above generate interest, or you have something else in mind, this is the place to ask!

Azygouswolf gefällt das.
Ohio, USACapnClever3 years ago

DOSBOX: Don't change certain settings to gain an unfair advantage, cycles, for example.

This is entirely fair, but what is the "unchanged" setting for cycles? The GOG version comes with a .conf of "cycles=fixed 8000", and I suspect that's a common use case: anyone owning an original copy, however, would likely install DOSBox manually and therefore have a default .conf of "cycles=auto" (which should result in a fixed 3000). So there's already a disconnect between naive runners.

The cycle setting (others can matter though very few ever do for timing/playability) is always going to be arbitrary, whether technical or aesthetic. Most games don't throttle their speed appropriately, M&M3 included, so it often comes down to what runners find necessary and/or sufficient. My own run from a few years back set cycles to fixed 20000: according to the description, "The cycles are to keep the game at a steady but brisk pace, allowing area transitions to occur quickly." (To be clear, I'm not here to argue whether my choice is better, and have no intentions of forcing a different-cycled run into the leaderboard.) By contrast, my Swords of Xeen run set max cycles because of the continuous saving/loading, which crashes way more often without it (though at least in this case, the GOG .conf also coincides here).

Regardless of what is chosen, I recommend clearly stating settings necessary for a consistent leaderboard. The GOG standard is reasonable here, but I've used DOSBox with many games and can tell you GOG doesn't always come up with settings I consider good for even a casual experience. Their settings are no less arbitrary than others that could make the speedrun more enjoyable to play.

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