Threads
Pennsylvania, USABokonon_Lives15 days ago

Hey, just wanted to highlight a slight rewording of the timing rules. This is NOT a rules change, I'm just trying to make it less confusing, since I've seen multiple people interpret it differently from how I meant it, and I don't want anyone else to have to go through thinking they got WR when it was actually just short due to a "technicality".

  • Timing start is on the first frame when ANY opponent's face is visible in character select (e.g., when the icon changes to a face from the "?" block)

So don't forget to blow past character selection as quickly as possible! The menuing counts!

Thanks and let me know if this can be worded even better.

ShesChardcore gefällt das.
Pennsylvania, USABokonon_Lives1 month ago

Hey, I was recently made mod, and I wanted to provide some transparency on some rules changes, and provide you the opportunity to voice any concerns or suggestions you might have.

I'm not looking to rock the boat, I just want to provide consistency and clarity to make it as EASY AS POSSIBLE to time, especially as this game is starting to see some more activity lately.

It's clear that the old mods were timing the top NES runs with a starting frame of when an opponent's face is visible in character select, and an ending frame of the first frame the "3" is visible on a successful pin, OR the first frame your character's arms are raised after a count-out or steel cage escape.

This seems perfectly fair to me, especially for runs that might not provide input capture, as it provides a nice visual cue, so I've codified that into the rules for NES runs.

At the time of this post, the SMS version has 2 verified runs, and there are 3 SMS runs in the queue for me to time and verify - and I have to figure out what the rules are.

I've never played the SMS version, so I might not be aware of some version differences, so here is where if anyone thinks these rules are bad or unfair, I welcome any feedback and we can make a change as long as it's fair and consistent for everybody.

Here's where I'm at.

  • the SMS version looks remarkably similar to the NES version, and it seems like we could just choose to use the NES frame counting rules and it'd be just as fair
  • the current 1st place run is currently timed 99 milliseconds SLOWER than the NES timing method
  • the current 2nd place run is currently timed either 167 milliseconds SLOWER than the NES timing method, or 100 milliseconds FASTER than it (*)
  • (*) I noticed that in the SMS version, if you escape the steel cage, your character does a little "double-pump" of their arms. It's unclear whether the original intention of the mods was that we should time to the first arm raise or the second. I'm inclined to just go with the first.
  • in the (apparent) absence of consistent timing methods, it seems like either one or both runs should be retimed, and since I haven't been able to reverse engineer what the "old" timing method was supposed to be, I'm just going to use the same timing as NES, and allow people to yell at me if this is unfair in some way due to some nuance to the SMS version that I'm missing

I've never even seen a run of the Game Gear version. Let's just say that I hope it works the same way and that the same frame timing rules will work there. If anyone ever submits a run for that version and you feel it needs to use some other timing, please just explain your reasoning and maybe we'll go for it.

Thanks everybody!

AlphaNerd gefällt das.
Pennsylvania, USABokonon_Lives6 months ago

This little board has grown to 14 runners (including what's in the pending queue at this moment).

As the competition heats up and the world record gets driven lower and lower, we've finally reached the point where we have 2 pending runs that, under the current scoring system, would TIE for 1st place at 56 seconds each.

I'm proposing adding milliseconds to the timing for this board for runs under 1 minute. This would likely break the tie in the queue, giving one of the runners the undisputed record, and I would only have to re-time 2 of the other runs on the board today.

I want to give the rest of the community the opportunity to chime in if you have a different idea how this should work. Please let me know your thoughts ASAP so I can get to verifying and retiming!

Should we:

  1. Add milliseconds for ALL runs
  2. Add milliseconds for runs under 1 minute
  3. Leave the timing alone
  4. Something else
ShesChardcore gefällt das.
Bokonon_Lives Informationen
Beigetreten
5 years ago
Online
today
Läufe
193
Gespielte Spiele
Gauntlet (NES)
Gauntlet (NES)
Letzter Durchlauf 1 year ago
22
Läufe
Shufflepuck Café
Shufflepuck Café
Letzter Durchlauf 2 years ago
21
Läufe
WWF WrestleMania: Steel Cage Challenge
WWF WrestleMania: Steel Cage Challenge
Letzter Durchlauf 1 year ago
9
Läufe
CUBE (NES)
CUBE (NES)
Letzter Durchlauf 1 year ago
6
Läufe
Duck Hunt
Duck Hunt
Letzter Durchlauf 1 year ago
5
Läufe
Urban Champion
Urban Champion
Letzter Durchlauf 3 years ago
5
Läufe
Defenders of Dynatron City
Defenders of Dynatron City
Letzter Durchlauf 1 year ago
5
Läufe
The Chessmaster (NES)
The Chessmaster (NES)
Letzter Durchlauf 1 year ago
4
Läufe
Beobachtete Spiele
WWF WrestleMania: Steel Cage Challenge
52
Besuche
Street Fighter II (GB)
Street Fighter II (GB)
Letzter Besuch 7 months ago
210
Besuche
Shufflepuck Café
Shufflepuck Café
Letzter Besuch 13 days ago
950
Besuche
Hollywood Squares (NES)
Hollywood Squares (NES)
Letzter Besuch 1 month ago
120
Besuche
Gauntlet (NES)
Gauntlet (NES)
Letzter Besuch 8 days ago
1,333
Besuche
Defenders of Dynatron City
Defenders of Dynatron City
Letzter Besuch 2 months ago
182
Besuche
Moderierte Spiele
Shufflepuck Café
Shufflepuck Café
Letzte Aktion 2 years ago
22
Aktionen
WWF WrestleMania: Steel Cage Challenge
17
Aktionen
Hollywood Squares (NES)
Hollywood Squares (NES)
Letzte Aktion 1 month ago
12
Aktionen
Defenders of Dynatron City
Defenders of Dynatron City
Letzte Aktion 1 year ago
6
Aktionen