Kommentare
SwitzerlandAstix9 months ago

Please jjen I need this!!

rhyzz und jannik323 gefällt das.
SwitzerlandAstix10 months ago

Hi Volza

Volza gefällt das.
SwitzerlandAstix1 year ago

OKOSAN <3

okosan gefällt das.
SwitzerlandAstix1 year ago

you dont need to show a timer on screen 👍

RadGamer, Jadyboyy und 2 Andere gefällt das.
Lauf: DEVOUR
SwitzerlandAstix3 years ago

funny

Niels gefällt das.
SwitzerlandAstix4 years ago

If I remember it right I think 55 is possible ;)

SwitzerlandAstix4 years ago

He is back

SwitzerlandAstix4 years ago

have a decent time (easy) / interact with the community (impossible)

Gaming_64, Zumi, und PinkyNoice gefällt das.
SwitzerlandAstix4 years ago

GGs!

ra9233830ra gefällt das.
SwitzerlandAstix4 years ago

Ofc I got to 5-1 blind ;) Sadly its a lie ;(

Gaming_64 und AIien gefällt das.
SwitzerlandAstix4 years ago

The legend is back!

SwitzerlandAstix4 years ago

Can you make a tutorial on youtube? I dont understand the trick... ;(

kiberty, Gaming_64 und 3 Andere gefällt das.
SwitzerlandAstix4 years ago

We'll likely create a sub-category that keeps any% multiplayer, but also adds a new tab that allows Boost mode. Now the question is... do you guys want to add extra rules to any% Multiplayer like... "that one player cant stay for all the time in the bubble" Personally I think it would be boring if only one person stays 24/7 in the bubble. Ofc there is some pro and con to it. Like "bubbling is an in-game feature" but also "one player is doing all of the work"

A cooldown would be a good idea I think. Like one person only can stay for 15 or 20 IGTs (ingame-seconds) in the bubble at max

what do you think?

Gaming_64 gefällt das.
SwitzerlandAstix4 years ago

a variable category might be a solution for that. Like that https://prnt.sc/264btis ofc the category is not popular, but it solves the problem (idk how to set it up bc I never changed something on a leaderboard)

Gaming_64 und Nickunderscore gefällt das.
SwitzerlandAstix5 years ago

It doesn't matter how popular or competitive a speed game is. There are many unpopular games with milliseconds added. These games aren't even that short. Everyone I asked liked the idea and I think it would be useful and a better change for the game, because there is nothing that speaks against it. The only minus is to retime the run by milliseconds but that wont be a big issue because the odds of a tie happening are small in a less competetive speedgame and retiming wont be too much work either.

Gaming_64, Kaoskarl und 2 Andere gefällt das.
SwitzerlandAstix5 years ago

It would be nice to get a response from the moderators. I would like to know what they think...

Gaming_64 und Niels gefällt das.
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