have a decent time (easy) / interact with the community (impossible)
We'll likely create a sub-category that keeps any% multiplayer, but also adds a new tab that allows Boost mode. Now the question is... do you guys want to add extra rules to any% Multiplayer like... "that one player cant stay for all the time in the bubble" Personally I think it would be boring if only one person stays 24/7 in the bubble. Ofc there is some pro and con to it. Like "bubbling is an in-game feature" but also "one player is doing all of the work"
A cooldown would be a good idea I think. Like one person only can stay for 15 or 20 IGTs (ingame-seconds) in the bubble at max
what do you think?
a variable category might be a solution for that. Like that https://prnt.sc/264btis ofc the category is not popular, but it solves the problem (idk how to set it up bc I never changed something on a leaderboard)
It doesn't matter how popular or competitive a speed game is. There are many unpopular games with milliseconds added. These games aren't even that short. Everyone I asked liked the idea and I think it would be useful and a better change for the game, because there is nothing that speaks against it. The only minus is to retime the run by milliseconds but that wont be a big issue because the odds of a tie happening are small in a less competetive speedgame and retiming wont be too much work either.

Switzerland







