Either way, the game allows you to use something similar to two shoot buttons, for example when you have a mashing C button and shoot
(A legal way to significantly increase your damage lol)
So, I believe that there is no reason not to allow the use of 2+ shoot buttons.
But if we proceed from the system implied by the game itself, i.e., that it does not have the ability to bind two shoot buttons, then we encounter a contradiction.
Today, I made some changes to the game rules. I added complete rules for the game itself and rules for each category.
Basically, these rules became more comprehensive, covering things that were not obvious to most newbies at first (for example, using only 50 fps, which version of the game is allowed, whether AHK scripts are allowed, and so on). Since I have been in this game's community for several years and have seen how most people play, I have formulated rules based on this experience that will not mislead new runners.
Now I want you to give your assessment of what needs to be corrected/supplemented, and to get public approval for this matter.
Okay, I've formed my personal view of this situation and I'll just tell it like it is.
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I don't think it's a bad idea to add new categories such as Any% with Wrong Warp and Any% Co-op, but you are required to create threads to discuss appropriate rules for these categories that the community will agree on
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The new categories should not be main categories because Any% (No WW, DBO) already exists, which is currently the most popular and sought after category
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Adding these new categories is a pointless endeavor in my opinion
Whatever you say, just don't drag me into it on my streams. Thank you
What I meant by questionable is that for me specifically, any strategy involving pausebuffering may result in more wasted time than you may be experiencing, mostly due to the difficulty of doing it with my bindings. As for 100%, pausebuffering on Cheetahman was a necessity because playing with Sonic the UFO phase is almost unplayable, but as you may have noticed, I spend a lot of time doing damage because it's just inconvenient and unpleasant for me.
So, I managed to gather all the necessary material to create a video with a near-perfect playthrough of the game with all existing modern strats for Boshy.
Since this is a compilation of entire individual worlds, you may see some sub-optimal moments where pausebuffers or moonwalking are used. This was generally intended to be the case, to more realistically define the human limit in this game.
This compilation does not include the new strategies related to shots through collision, as this glitch still needs to be worked around
The video features footage from ItzFallenFly, Hachimen, Eelusion, DemetriusDima
Anyway, I chose my own speedrun style and I will follow it to the end without adding questionable strategies that depend on the speed of the pausebuffering
I imagine every thread here now has strategies with pausebuffers
I would sugest name the glitch like "Pause-Glitch". Probably It's something new, but I don't still think so
So yeah, I've got this glitch after some time. Anyways, I would be against using such a variation of drag-glitch, although in this case we do not manipulate the window, but we still force the game to make a shot through the blocks, which actually changes the philosophy of runs very significantly.
I think this discussion thread will be the main step towards making clear rules of the game, which will include rules for using the pause buffer and frame rate manipulation.
Also like 2 years ago was found another way to get Wrong Warp glitch through F3 (menu for changing characters), and then it may uses for 100% runs which also made a mess of this category
I think this is mostly considered FPS manipulation, because not every system is capable of working perfectly at 50 FPS, and most likely in your case there is a microglitch that allows you to shoot through walls. I think so, because using the example of my system, such manipulation of shots is impossible for some reason, only using drag-glitch. Accordingly, it can be concluded that this is unacceptable according to the rules of the RTA.

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