Version differences, Found the Problem
10 months ago
United States
ModeratorJinkss
Any/All, He/Him
10 months ago

After A bit of testing on my own, I found out the reason mobile is easier than pc, turns out, movement is nearly Identical, I just did a run of Bones, and watched the replay, comparing it to the one done by ness, Turns out, The issue is that the timer on mobile is slower than the one on pc. Manually timing the run showed that the two were identical, while the ingame timer showed almost 2 seconds of difference

United States
ModeratorJinkss
Any/All, He/Him
10 months ago

I havent done a ton of testing for this, so if anyone could time multiple runs down to the frame i'd appreciate it. And if ness could also find a way to manually time their runs just to confirm it too, that'd be useful

Bearbeitet von der Autor 10 months ago
United States
ModeratorJinkss
Any/All, He/Him
10 months ago

Here's a vid showing the difference, as you can see the run is really close, not 2 seconds off like the ingame timer says

Bearbeitet von der Autor 10 months ago
United States
ModeratorJinkss
Any/All, He/Him
10 months ago

from what I can see, each second on mobile is about 3-4 frames longer, so a time on mobile is about 5 percent faster

United States

Maybe I could add 5% more times to all my runs?

United States

Wait actually it would be easier if you could subtract 5% since you have less runs.

United States
ModeratorJinkss
Any/All, He/Him
10 months ago

I went ahead and converted all of your times, just multiplying it by 1.0425, its not entirely accurate, off by a few milliseconds, but it's should be ok for now atleast, I based it off your all the way down time. if it's a major issue then times can be manually retimed

Let There Be Goo 0m 15s 929ms

Messy Desk 0m 35s 132ms

Lab Rats and Lab Cats 0m 39s 229ms

The Time Machine 0m 58s 151ms

Cretaceous Critters 1m 46s 439ms

Bones 0m 51s 20ms

Dinotime 2m 16s 828ms

Beware of Deinouchus 2m 6s 101ms

Egg Thief 0m 48s 789ms

Bigger than Dinos 2m 4s 954ms

Tasty T-Rex 1m 1s 435ms

Bone Maze 2m 0s 617ms

Save the Dinosaurs 5m 12s 604ms

Mummifiers 1m 43s 364ms

I Hate Snakes 1m 23s 984ms

Munching on Mummies 0m 56s 848ms

Hippos and Houses 1m 51s 193ms

Cat Worship 2m 32s 153ms

Horsies 1m 32s 637ms

Hippo Island 1m 26s 183ms

Always a Bigger Fish 2m 24s 282ms

Edible Egypt 4m 9s 887ms

Feast 0m 34s 111ms

Roman Rats 0m 20s 714ms

Toga Party 0m 50s 770ms

Shopping Spree 1m 22s 97ms

Are You Not Entertained? 2m 4s 16ms

Big Kitties 0m 34s 663ms

Balista Protection 1m 58s 928ms

Fall of Rome 2m 35s 478ms

Chiisai 1m 14s 945ms

Rice Mise 0m 22s 904ms

Ninja Attack 0m 58s 484ms

Samurai Snack 2m 2s 681ms

Meditation Meal 1m 2s 404ms

A Link to the Repast 3m 5s 44ms

Snack to the Future 3m 48s 787ms

From Ants to Tanks 4m 36s 200ms

Rats vs. Cats 1m 16s 780ms

Treeforts 0m 39s 313ms

Machinelaser 0m 44s 932ms

Tasty Tanks 1m 2s 216ms

Solar System Snack 3m 1s 760ms

Laser Shuttles 1m 11s 807ms

Final Frontier 4m 4s 477ms

All the Way Down 15m 44s 109ms

Bearbeitet von der Autor 10 months ago
United States
ModeratorJinkss
Any/All, He/Him
10 months ago

I also made a table comparing your times and the ones I have ingame or submitted (the times in red arent yours)

Bearbeitet von der Autor 10 months ago
United States

I cant change my previous times because I'm not a mod, but from now on, all my ILs will be retimed.

United States
ModeratorJinkss
Any/All, He/Him
10 months ago

Yea that's fine, im sure qg will get to it when they can, I'll probably start using a timer too

California, USA

oml bro just saw this thread wtf

California, USA

ngl ill just mod you guys since y'all still actually active in this game and im too busy rn :p

United States
ModeratorJinkss
Any/All, He/Him
10 months ago

Alr Sick lol

California, USA

also, should probably add different categories for mobile on full game runs because of missing levels, unless there's some other fix for it

United States
ModeratorJinkss
Any/All, He/Him
10 months ago

Yea that would be a good idea, but i'd also say we could do like an auto converted time, I'd have to see

for now I think it'd be best if ness reviews my runs and I review theirs

United States
ModeratorJinkss
Any/All, He/Him
10 months ago

For now the time multiply works, if times are too close we can just manually time them

Though this only needs to be done for IL times, so we could separate it by platform yea

Bearbeitet von der Autor 10 months ago
Portugal

Oh shit this is wild.

Portugal

So, does this mean in order to beat a pc time I need to be 5% faster on my mobile time?

EDIT: I understand that it's the same time in general, but I'm asking if the time I see on my screen has to be 5% lower than the pc times​

Bearbeitet von der Autor 10 months ago
United States
ModeratorJinkss
Any/All, He/Him
10 months ago

Other way around, you need to be 5% faster on pc to beat a mobile time (if using the ingame timer)

United States
ModeratorJinkss
Any/All, He/Him
10 months ago

as of right now we're just gonna multiply all new mobile times by 1.0425, and that'll be how they're timed.

If old times are really good (like let there be goo) Then we're probably just gonna manually time them.

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