Enemy spawns
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Enemy spawns
Aktualisiert 4 years ago von
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  1. First spawn is 100% fixed. Good positioning gets you a pretty quick kill that I've started calling the "Ah" split.

  2. Spawns can come with 1 or 2 additional units. It's extremely rare to have 2 more (only have had it happen twice), but once seems to happen enough to be annoying (30-40%).

  3. Additional Units spawn far away, and likely spawn really early. They show up late because your location makes a big difference in their movement, and they move slow.

  4. Your position matters a lot, but so does the direction Maya is facing. Enemies seem less likely to spawn directly in front of Maya unless they are also far away. You can use this to push some spawns to different positions, though it only seems useful at hack 1 from what I could tell.

  5. Enemy movement is predictable to a point. They pick a spot to move to on some interval, but between intervals they seem fixed on their movement goals.

  • Shield bots will walk to position unless the player gets in their way. Then they'll swipe at you and turtle up afterwards.
  • Bird bots seem to move for line of sight, then attack. They'll pretty much always move after attacking unless you are right under them.
  • Normal bots aren't special really. They move, then attack. Not much to them it seems.

Thanks to AtelierOcto for these discoveries.

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