I was considering routing a 100% run, but I was wondering what would be the base qualifications for the 100% category? I'm assuming it would take at least every permanent mutation completed, and a level 10 leadership tribe of 14 trebhum.
I thought of this too some time ago. It's hard to define what a 100% run essentially requires. I would love to see If more people can come together and work out the requirements together.
It would be nice to hear from anyone else interested in 100% runs for this game. The requirements could either be quite basic or in-depth, depending on what the collective would prefer. I suggested some basic requirements, but I think a more in-depth set of requirements would also be enjoyable.
My suggestions for a more detailed 100% run would probably involve every stat to level 10, every permanent mutation, plus filling the compendium with every entry.
I've done many attempts to try to collect every trebhum for a "true" 100% run, but the random generation of the game makes it hard to consistently collect everyone, and there is a slight tendency for some houses to spawn without trebhum. On top of all that, many early eggs are impossible to rescue when rolling to the next tower without pyrogenic trunk available. But if collecting trebhum was part of the 100% criteria, I think something more feasible like 1 trebhum per tower might be possible. On the other hand, examining an attempted 100% run I did, I had near ~110 trebhum stored by the end, so some of the criteria could be to rescue X amount of trebhum before the end of the game. Though I don't think trebhum collection would be a necessary part of the run, I just feel its a fun addition that adds to the challenge.
I would enjoy playing with any set of qualifications, though I would like to hear what others might find preferable.








