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As a new moderator, I've added the Arcade Battle and Time Attack categories, which literally should have been added from the beginning when the leaderboard was requested. These categories have been requested for years, but oh well, it's done now. The X360-Xenia Emulator variable has been added. I ran it with the emulator's default settings; I didn't configure anything. It's also separated by consoles: PS3, X360, and Xbox One. This is because there are usually differences, although I don't think this will affect Arcade Battle and Time Attack since it's IGT. The category that should be affected is Scenario Campaign, which is RTA, but we'll see about that later if someone runs it. Tekken Battle has been divided into S6 and All Stage, like in the PSP Tekken 6. This is mainly due to Azazel's difficulty and because it's more accessible when running. It's also divided by rounds and into Any%, Easy, and Ultra Hard.

Time Attack is unaffected by changes in difficulty or rounds; they always remain the same, and the difficulty depends more on the user's rank.

Rules: Arcade Battle:

  • S6 ends upon completion of Stage 6, which should display the time while in Stage 7 (Bonus).
  • All Stage ends upon defeating Azazel.

Difficulties:

  • Any% is Easy with chip damage enabled.

  • Easy does not require chip damage to be enabled.

  • Ultra Hard does not require chip damage to be enabled.

I also want to clarify that for Arcade Battle, any run that does not display the options menu showing the difficulties and rounds will be considered Any% or Easy, and it is strictly forbidden to change the difficulty in the middle of the game, This rule only applies to Ultra Hard.

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Leaderboard & Rules (21/05/2026 00:34H ARG)

As a new moderator, I've added the Arcade Battle and Time Attack categories, which literally should have been added from the beginning when the leaderboard was requested. These categories have been requested for years, but oh well, it's done now. The X360-Xenia Emulator variable has been added. I ra

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