Speedrun assumptions
9 months ago
Nevada, USA

These are just some important questions I have

When I was thinking about speed running this game, I had some assumptions for how I would be doing my run when I envisioned doing it glitchless. I have not found any particular rulebook of what is and what isn’t allowed when speed running this game in glitchless

I understand as it’s nothing out of bounds so climbing up the inner walls on security should also be fine right. So any space the game allows you to explore is fine cause I personally don’t know any glitches or exploits other than not knowing if using the laser rapier to just kill everything would be fine since it is that strong.

But also if it meant speedrunning this game I would only set the mission difficulty to the highest so I had considered that maybe there were different speedrunning categories for each level combination or if it’s just all set to lowest was the standard, cause how do you separate the variations of playing with certain random codes that there is a story linear way of getting so to me that would be the route to play that would be timed. It als gives it an in game timer since only having 10 hours thing so by the time I get to the boss the game auto saves and I start a new timer at that split. I’m also on ps5 and still new to speedrunning so hoping I’ll ever find clarification on this.

Latvia

https://www.speedrun.com/system_shock_2023?h=Glitchless-pre-1-2&x=vdog9j62-9l7y7e4l.ln85w0dl You can use existing runs to get a general idea of what you are allowed to do in glitchless but its just such a broad term that its difficult to make an actual ruleset considering how many things you may or may not consider a glitch and how unpopular the category is but Ill try to make things atleast a bit more clear to you

  • out of bounds is definately not allowed

  • climbing up the inner walls on security: I dont see anything glitchy about it

  • Laser rapier: its up to you since its just a weapon in the game

other glitches that I can think of

  • Saving and loading to open locked doors (only works on one of the groves from what I remember but still)
  • Swapping weapons to cancel certain animations (its not really all that glitchy nor useful so might as well allow it since you can just do it by accident)
  • Carrying over animations/events from one save to another (a trick from any% that lets you start doing actions loading a save and having the action be completed on the save you just loaded carrying over progress between saves)

I cant really think of anything else right now

as for difficulty you can run on any, there just hasnt been any demand for categories for different difficulties (and they would just turn the leaderboard into a mess unless we stick to basic combinations like all minimum(or above) or all maxed)

Bearbeitet von der Autor 9 months ago
Gamimboss2021 gefällt das.
Nevada, USA

I very much do appreciate the feedback I will definitely put it to use and hopefully I’ll be able to submit a run for glitchless somewhat soon, still figuring out the timer bit since I’ve never done this before, but again thank you for such quick feedback response :>

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Update 6 (Patch 1.3.0) Patch Notes

Release Date: September 21st, 2025 (Steam) | October 2, 2025 (GOG) | October 8, 2025 (Epic Games)

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