7:08, Super Pang Arcade Panic Mode speedrun deadthless
Lives = 8
Difficulty = Very Difficult
Used Mame 32, rom spangj.zip (Japan 901023), and Mayflash Arcade Stick F300
Panic Mode is selected at 00:09:216
Last balloon is popped at 07:18:183
Total speedrun time 07:08:967
That's it, I think I'm finally satisfied, I'm done with this speedrun game. It's been three months playing every day, trying to beat sub 7:10, and finally I made it. Sub 7:00 is totally possible, but I would need to spend months doing it, because the game is very dependent on the ideal single-player route, and the RNG. I explain:
The RNG factor means having as many big balloons as possible, especially on levels 0-30. From level 30 or so the game stabilizes on big balloons. Also, it's important for the route to skip through level 24 as fast as possible, or at least not manually spawn the elements, which in level 24 are all hexagons. Having lots of hexagons slows down the run.
The ideal route is to burst the penultimate star at level 80-81, such that you end up on 86-87. Then the last star appears around level 95-96, burst it, and end game. These two conditions are a must for this route. I remember throughout these months having runs -20 seconds, but I was too advanced to the ideal route, so the penultimate star appeared at level 85-86, bursting it made the last phase start at 90-91. In this condition, the game doesn't spawn a last star ball; you have to finish the last 10 levels manually. Therefore, from an advantage of -20 seconds at level 85, I ended up +30 seconds, or more. Very frustrating. I also tried the technique to leave the star from level 85 until bursting it at 95. But again, this became very complicated, and a total waste of time, and the run. So I stuck with the route I mentioned.
I'll wait for the next speedrunner, to learn new techniques, strategies, or routes to improve sub 7:10 persistently.

Arcadeᴇᴍᴜ





