Added timing clarification
2 years ago
Tennessee, USA

Hi all, I just added a bit of clarification on where to start/stop the timer. The prior mod didn't create any timing rules and I'm only just now realizing this, lol. Everyone has been starting from Run/Hop and ending when the screen is completely black after entering the door in the last stage, and I just clarified that in the rules. This won't change anything but I figured I'd clarify just in case.

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Update

Hi all, just a small update. In order to make timing runs easier, FuserGames created this image below. It shows the start and stop frames for the run. This game's been getting a lot of activity lately so I want to put this out so it's easier to retime runs. I'll also update the rules for the game. !

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