Timing
11 years ago
Arizona, USA

I know this game is pretty dead, and the only category every competed on is crunch%, but I wanted to discuss the timing for anyone who comes along.

For crunch% it should just be kept simple, stick to in game time, so timing starts with gaining control and ends with losing control.

For the other 2 categories I'm fine with taking time of hard reset to completion, timed in real time.

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