Hotdog Tally submissions are now open, full patch notes below. This also makes Cheese Tally playable and Peaceful Tally Alls will be slightly faster now
- -Fix the walls around the Snake in GameMode.WIDE ("Hot dog") blocking off large sections of the board and preventing sequence apples from spawning. The temporary WIDE walls are no longer treated as a blocking object when spawning sequence apples.
- -GameMode.CHEESE has logic to prevent spawning apples within gaps in the snake if the gap is surrounded by >2 adjacent snake segments. This was incorrectly not being applied to sequence apple spawning.
- -In GameMode.MIRROR ("Yin yang"), include mirror objects (apples, boxes, keys) when checking reachability during sequence apple spawning. Previously mirrored objects weren't accounted for and could create unreachable apple patterns.
- -In GameMode.PEACEFUL, the hardcoded maximum score (eg. 252 on standard board) wasn't being enforced correctly because the apples spawn in multiples of 5. Spawn a smaller set for the last group so we correctly end on the right score.
- -Account for secondary apple placements in POISON and PORTAL when spawning the sequence set. These were incorrectly being ignored which could result in unreachable apple patterns.
- -If a BOX is pushed out of bounds and can't find a spot to move to, it gets deleted. Increment this sequence number if this happens otherwise the game is softlocked.
- -Sort the apples by sequence number before checking which apples are eaten. This makes it less likely in MAGNET that the snake will crash into a higher sequence number apple when the next number was also eligible to be eaten.
- -Prevent spawning boxes in an L shape in SEQUENCE, since this pattern is a guaranteed softlock.
Since tally has spawn radius, all non-highscore modes now have highscore leaderboards for Tally under Category Extensions!
Hotdog all apples is broken so please don't submit it until a fix is out.
There's also other bugs still, sokoban softlocks are common and cheese all apples is impossible.
Hopefully we'll see a fix from Google soon.
The mod team has decided to remove statue bomb and 10a highscore from speedrun.com as those categories are very non-competitive and it is nearly effortless to get the maximum scores and tie the world records; consequently we've decided they shouldn't be part of the leaderboards. We are not fully able to remove the categories due to the way speedrun.com is set up, so we will be deleting all the runs and replacing them with a N/A run with a message to not submit to the category. Do not continue to submit to those categories as we will simply reject any run submitted.
After mod discussion Cheese Highscore has been removed because it wasn’t really a Highscore mode in the first place
The rule that says you need to show at least the first 2 tiles of your run has changed, it has gone from:
"Your video must include the first frame of the run (0:00.000 on the timer) or footage of the reset leading to this run, given the snake hasn't moved more than 2 tiles at the start."
to:
"Your video must include the first frame of the run (0:00.000 on the timer) or footage of the reset leading into the run, provided that the snake has not eaten any apples and there have been no inputs other than the initial input used to start the run. This requirement exists due to a bug that causes the game to lag during the first 0–0.5 seconds of a run."
This was necessary because certain legitimate runs were unverifiable due to lag exceeding two tiles. To avoid the rejection of these runs, the rules were changed.
The mod team are happy to announce that all slow runs have officially been moved from Category Extensions to the Base Game, meaning if you want to submit a slow speed run, you'll now need to submit to the Base Game, not Category Extensions.
We'd like to give a HUGE thanks to Maximum from the Red Ball Community who helped a ton with the process of moving runs, without him, this process would've been practically impossible .
As well as this change, fast speed has been changed from categories to variables, so instead of mode(fast) you can now select the speed on the leaderboard, same with slow speed.
Me and the other moderators have decided to move all of the slow runs from category extensions into the base game, meaning that we will officially be moving slow speed into the base game speedrun.com page. We are using a script that will move every run automatically from category extensions into the same slow category in the base game, so don't worry, all of your runs submitted at any time into category extensions will still exist. We are planning on adding real category extensions into category extensions after moving all the runs. Do not attempt to submit any runs into any slow categories in category extensions during the moving process, or to the new slow categories in normal speed as they will be rejected.
From now on the ingame timer, aqcuired by pressing t, is required for all runs. This includes speedrun and highscore runs. Your run will no longer be verified if the video only has audio.
As of today, only Vanilla (Unmodded) or Pudding Mod (Visual changes only) will be accepted. Any mods that change fundamental game-play aspects (including Level Editor, More Menu, Mouse and Dice Mods) will not be accepted - even if you weren't using the mod's features. When/If more mods are added in the feature, the general rule would be that "harmless" visual changes are allowed, and game-play changes are not.
That being said, you should still check out the mods and have some fun with them! https://github.com/DarkSnakeGang/GoogleSnakeModLoader/blob/main/README.md
There has been a rule change: All runs require sound, unless the run uses the built-in timer (press T), in which case sound is not required.
UPDATE: this is outdated, runs now require the timer or else will be rejected
Hotdog Tally submissions are now open, full patch notes below. This also makes Cheese Tally playable and Peaceful Tally Alls will be slightly faster now
- -Fix the walls around the Snake in GameMode.WIDE ("Hot dog") blocking off large sections of the board and preventing sequence apples from spa



















