Any% in 3h 12m 22s by
Beschreibung
Got in my 247
Bestenliste
Kategorie
Any%
Mode
No Co-Star
Character
Luigi
Lauf
Rang
278th
Zeit
3h 12m 22s
Datum
Plattform
Wii
Zeitabschnitte
Bereitgestellt von Splits.io
# | Name | Split | Beendet am |
---|---|---|---|
1 | Grand Star Rescue Gold | 6m 04s 700ms | 6m 04s 700ms |
2 | Good Egg 1 Gold | 5m 41s 330ms | 11m 46s 030ms |
3 | Good Egg 2 Gold | 4m 27s 220ms | 16m 13s 250ms |
4 | Honeyhive 1 | 3m 43s 980ms | 19m 57s 230ms |
5 | Honeyhive 2 | 3m 03s 849ms | 23m 01s 080ms |
6 | Honeyhive 3 | 2m 47s 140ms | 25m 48s 220ms |
7 | Loopdeloop 1 | 3m 08s 510ms | 28m 56s 730ms |
8 | Flipswitch 1 Gold | 1m 34s 660ms | 30m 31s 390ms |
9 | Megaleg's Moon | 3m 07s 510ms | 33m 38s 900ms |
10 | Space Junk 1 | 4m 28s 509ms | 38m 07s 410ms |
11 | Space Junk 2 Gold | 3m 06s 530ms | 41m 13s 940ms |
12 | Rolling Green 1 Gold | 2m 11s 159ms | 43m 25s 100ms |
13 | Battlerock 1 Gold | 3m 02s 789ms | 46m 27s 890ms |
14 | Battlerock 2 (Secret) Gold | 3m 58s 349ms | 50m 26s 240ms |
15 | Battlerock 2 Gold | 3m 10s 810ms | 53m 37s 050ms |
16 | Battlerock 3 Gold | 3m 49s 169ms | 57m 26s 220ms |
17 | Firery Stronghold Gold | 4m 24s 270ms | 1h 01m 50s 490ms |
18 | Beach Bowl 1 | 3m 25s 470ms | 1h 05m 15s 960ms |
19 | Beach Bowl 2 Gold | 1m 48s 630ms | 1h 07m 04s 590ms |
20 | Beach Bowl 3 (Secret) Gold | 2m 24s 750ms | 1h 09m 29s 340ms |
21 | Ghostly 1 Gold | 2m 58s 210ms | 1h 12m 27s 550ms |
22 | (L)Sweet Sweet 1 (400SB) Gold | 2m 21s 840ms | 1h 14m 49s 390ms |
23 | Good Egg 1 (Luigi) Gold | 1m 20s 699ms | 1h 16m 10s 090ms |
24 | Honeyhive Comet Gold | 1m 30s 739ms | 1h 17m 40s 830ms |
25 | Beach Bowl 3 Gold | 2m 51s 980ms | 1h 20m 32s 810ms |
26 | Ghostly 2 (Secret) | 2m 40s 579ms | 1h 23m 13s 390ms |
27 | Beach Bowl Comet | 2m 19s 689ms | 1h 25m 33s 080ms |
28 | Sinking the Airships Gold | 2m 55s 909ms | 1h 28m 28s 990ms |
29 | (Letter)Battle Rock Comet Gold | 2m 42s 289ms | 1h 31m 11s 280ms |
30 | Hurry-Scurry Gold | 1m 31s 449ms | 1h 32m 42s 730ms |
31 | Battlerock 1 (Luigi) | 3m 24s 170ms | 1h 36m 06s 900ms |
32 | Ghostly 2 | 3m 18s 340ms | 1h 39m 25s 240ms |
33 | Bubble Breeze Gold | 1m 54s 890ms | 1h 41m 20s 130ms |
34 | Buoy Base Secret Gold | 1m 39s 019ms | 1h 42m 59s 150ms |
35 | Buoy Base 1 | 2m 56s 520ms | 1h 45m 55s 670ms |
36 | Freezeflame Secret Gold | 3m 31s 010ms | 1h 49m 26s 680ms |
37 | Freezeflame 1 Gold | 2m 58s 889ms | 1h 52m 25s 570ms |
38 | Freezeflame 2 | 3m 20s 180ms | 1h 55m 45s 750ms |
39 | Freezeflame Comet | 1m 35s 409ms | 1h 57m 21s 160ms |
40 | Freezeflame 3 | 3m 08s 579ms | 2h 00m 29s 740ms |
41 | Gusty Garden 1 Gold | 2m 29s 010ms | 2h 02m 58s 750ms |
42 | Gusty Garden 2 Gold | 3m 57s 600ms | 2h 06m 56s 350ms |
43 | Gusty Garden 3 (Secret) | 1m 56s 299ms | 2h 08m 52s 650ms |
44 | Gusty Garden 3 | 4m 42s 690ms | 2h 13m 35s 340ms |
45 | Gusty Garden Comet | 3m 35s 579ms | 2h 17m 10s 920ms |
46 | Honeyclimb Gold | 2m 22s 860ms | 2h 19m 33s 780ms |
47 | Darkness on the Horizon Gold | 5m 56s 729ms | 2h 25m 30s 510ms |
48 | (Letter)Toy Time 1 Gold | 5m 17s 190ms | 2h 30m 47s 700ms |
49 | Toy Time 2 (Secret) Übersprungen | — | — |
50 | Toy Time 2 | 6m 48s 309ms | 2h 37m 36s 010ms |
51 | Toy Time Comet | 2m 08s 199ms | 2h 39m 44s 210ms |
52 | Gold Leaf 1 | 3m 29s 360ms | 2h 43m 13s 570ms |
53 | Gold Leaf 2 Gold | 3m 34s 569ms | 2h 46m 48s 140ms |
54 | Gold Leaf 3 Gold | 2m 31s 530ms | 2h 49m 19s 670ms |
55 | Gold Leaf Comet Gold | 1m 39s 039ms | 2h 50m 58s 710ms |
56 | Gold Leaf 2 (Secret) | 1m 29s 910ms | 2h 52m 28s 620ms |
57 | Sea Slide 1 Gold | 2m 48s 170ms | 2h 55m 16s 790ms |
58 | Sea Slide 2 Gold | 2m 42s 719ms | 2h 57m 59s 510ms |
59 | Sea Slide Comet Gold | 1m 52s 389ms | 2h 59m 51s 900ms |
60 | Honeyhive (Luigi) Gold | 1m 45s 280ms | 3h 01m 37s 180ms |
61 | The Fate of the Universe | 10m 45s 600ms | 3h 12m 22s 780ms |
No Co-Star (1P) and Co-Star (2P) Runs Have Been Split!
First of all, thank you to everyone who voted. This was the biggest turnout we've ever had, reaching 112 votes! Here is the final verdict: Co-Star (2P) runs will be split from No Co-Star (1P) runs for ALL categories, but Co-Star runs will appear first by default. We will not be implementing th
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