Level Fade Out Inconsistencies?
3 years ago
United Kingdom

I've noticed that in most cases, the level fade out happens right after the time counts down but sometimes it seems to take a second longer? I've tried mashing to see if that helps but it's still very inconsistent. Has anyone else encountered this or know why this might be happening?

SMN05 gefällt das.
Virginia, USA

Happens to me too, especially in 1-2, I don't know the reason though. Also I don't think mashing helps (but I still do it). I'll see if I can find out why this happens. And as far as I know igt and card (flower, star, mushroom) don't matter. Could be random too. But again I'll look into this.

Bearbeitet von der Autor 3 years ago
SpicyNoodles gefällt das.
United Kingdom

I've been experimenting and I think I have a solution - once the timer counts down, mash briefly and then stop. My strategy for this has been to press A or B just 4 times quickly after the time counts down. It could also just be a placebo but it seems to be working so far.

SMN05 gefällt das.
United Kingdom

From some observations it seems that the slow fadeout is dependent on the card animation in the bottom left corner. When the fadeout is quick, the card blinks twice immediately, but when its slow it seems to be delayed.

SMN05 gefällt das.
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DS runs now being converted to GBA framerate

Hi everyone!

After talking with the other moderators, we agreed that DS runs will be converted to GBA framerate (59.6555 -> 59.7275). Now, every run (not counting individual levels) that uses DS will be converted to GBA framerate.

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