I propose this category to improve the BLJ success rate in short-distance categories.
[Rule]
Starting from the center of the lobby carpet (initial position from exiting a stage, perform BLJs ten times, each time exiting out of Bowser in the Sky back to the lobby.
Timing starts on first movement and ends on the first frame the lobby is visible again after stage exiting from Bowser in the Sky.
Your file should be such that the Fire Sea entrance is not accessible. The practice rom Usamune is allowed. The use of a speed display and LJSLDK in misctimer are banned.
[Reference video]
※The splits up to the fifth one are inaccurate because the autosplitter didn't work correctly, so the timings are different.
That's impressive and accessible for any player. The only problem is that for those who can't do BLJs in a consistent manner, it could be a very frustrating category.
Considering 10x cless was recently removed as a category, I don't think another 10x category is likely going to get added.
It's time to announce the next sm64 league event. This time our focus is going to be on the nonstop category extension. Nonstop is a code which removes the star grab animation and allows one to continue playing within a world after grabbing a star, opening up interesting routing possibilities. This
















