Any% in 2h 00m 43s by
Beschreibung

lost 11 min to ch 7 and i didn't even do the skip in the end ;-;

Retimed to 2:00:43.298 LRT

Bestenliste
Kategorie
Any%
Character Limits
All Characters
Players
Solo
Any% Type
Warpless
Lauf
Rang
9th
Load Removed Time
2h 00m 43s
Real Time Attack
2h 10m 29s
Datum
1 year ago
Plattform
EUR / PALPS4
Details
Verifiziert
1 year ago
Eingereicht
1 year ago
Zeitabschnitte
Bereitgestellt von Splits.io
#NameSplitBeendet am
11: Wieg Van Creatie
Gold
5m 18s 379ms5m 18s 379ms
2M.O.P. en academie en bibliotheek5m 16s 246ms10m 34s 625ms
32: Paddenstoelrivier
Gold
5m 18s 845ms15m 53s 470ms
4M.O.P.0m 52s 994ms16m 46s 464ms
53: Geleerdedorp7m 34s 441ms24m 20s 905ms
6M.O.P. en academie en Kanon!
Gold
4m 35s 422ms28m 56s 327ms
74: De Schelpenkust9m 09s 865ms38m 06s 192ms
8M.O.P. lekker omhoog2m 02s 344ms40m 08s 536ms
95: Luchtfort10m 02s 823ms50m 11s 359ms
10Laden
Gold
0m 17s 921ms50m 29s 280ms
115b: Strijdschip3m 07s 408ms53m 36s 688ms
12M.O.P,1m 08s 390ms54m 45s 078ms
136: Prikland9m 14s 168ms1h 03m 59s 246ms
14M.O.P. en skystones4m 10s 985ms1h 08m 10s 231ms
157: De Gouden Arcade20m 47s 456ms1h 28m 57s 687ms
16M.O.P. op de boot jej1m 13s 707ms1h 30m 11s 394ms
178: Drakentempel
Gold
8m 57s 469ms1h 39m 08s 863ms
18Taart ingrediënt 16m 36s 983ms1h 45m 45s 846ms
19Taart ingrediënt 21m 22s 230ms1h 47m 08s 076ms
20Taart ingrediënt 3
Gold
0m 16s 845ms1h 47m 24s 921ms
21Taart ingrediënt 4
Gold
0m 18s 523ms1h 47m 43s 444ms
22Taart ingrediënt 50m 49s 545ms1h 48m 32s 989ms
23Taart ingrediënt 60m 41s 324ms1h 49m 14s 313ms
24Taart ingrediënt 72m 48s 762ms1h 52m 03s 075ms
25Taart ingrediënt 8
Gold
4m 25s 860ms1h 56m 28s 935ms
269: Het Verlaten Pretpark9m 51s 302ms2h 06m 20s 237ms
27M.O.P,1m 23s 757ms2h 07m 43s 994ms
2810: De Schuilplaats Van Kaos.
Gold
2m 29s 977ms2h 10m 13s 971ms
29Laden0m 14s 719ms2h 10m 28s 690ms
30KAOS-EINDBAASGEVECHT
Gold
0m 01s 930ms2h 10m 30s 620ms
Spielstatistiken
Follower
154
Läufe
720
Spieler
82
Neueste Nachrichten
Standardizing Timing for Runs.

It has been decided that we need to have a consistent and easy to understand method to retime runs of this game without loads. There have been changes in timing methods in the past, but they have never been applied to every run on the board, so timing methods between certain runs vary. To help with

2 years ago
Neueste Threads
Veröffentlicht 7 months ago
3 Antworten
Veröffentlicht 1 year ago
1 Antwort
Veröffentlicht 3 years ago
2 Antworten
Veröffentlicht 3 years ago
1 Antwort
Veröffentlicht 3 years ago
4 Antworten