Me and my friend A2onCraft play a lot Roboquest, and as we were wondering about the speedruns for this game. We realized the Any% category uses the IGT instead of the real time and there are glitches to pause that time for most of the run. My friend wanted to speedrun the game in a glitchless way, but if he submits in the Any% category, he will be far behind the other speedrunners who stop the in-game timer.
Many of us in the discord talked about this some time ago, the reason we didn’t want to do this is because after the Moon’s addition, any% runs end up being roughly the same length as s%, due to how much everything scales in the final stage. There isn’t much reason for it, and a discussed alternative is allowing down-patching to do glitchless any% runs on older builds.
In this post, we'll be going over what we're changing for this update and what experiments we'll be undergoing for this update.
Like always, a new update means that we're adding a new version to the















