Escape-build% in 3h 44m 52s 980ms by
Beschreibung
Building the space ship in the starting colony, all colonists escape. Animals were released to the wild, one crashed non-colonist died despite attempts to save.
The strategy involves getting necessary resources via a lot of trade mostly selling corn and some gold/potatoes.
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Kategorie
Escape-build%
Secondary category: Biome & scenario (check rules!) (BLD%)
Regular
Type
100%
Difficulty-build%
Compromise
Scenario
Crashed (3p)
100% Merciless?
100% peaceful
Ver.
1.5
Lauf
Rang

Zeit
3h 44m 52s 980ms
Datum
Plattform
Categories have been rearranged
I revamped the categories today. Changes:
- The Escape category has been split into three separate main categories: Escape-any%, Escape-build% and Escape-ascent%. Previously the Escape category had four subcategories: any%, build%, 100% and ascent%.
- The Escape-build% category now has a ~~subca
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