I suggest adding individual level categories, using game stages as levels. To confirm a run, the player's death and spawn animations should be clearly visible on the video. This ensures that the player has not started moving before the timer starts. Runs obtained from full playthroughs will also be performed. In such cases, players are advised to allow time to begin the relevant stages. The timer starts: When you first move from spawn points into stage, or when the CHECKPOINT sign appears when you reach that level. The timer ends when the CHECKPOINT sign appears when you reach the next level.
This format has allowed for more content to be distributed and more varied for players. It is likely that more speedrunners are interested in playing it.












